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Year

26

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271

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00:57:55

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Another Empire to History
(Posted by Noctis on Year 26 Day 267)
Year 26 Day 267, 12:50 Noctis banned player Soloman Barris providing the following reason: Multi Ban Year 26 Day 267, 12:50 Noctis...
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0118 999 881 999 119 725... 3
(Posted by Noctis on Year 26 Day 239)
Year 26 Day 239, 5:50 Noctis banned player Ketha Herm providing the following reason: Multi Ban Permanent ban is still permanent. ...
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Boarding for Fhloston Paradise
(Posted by Noctis on Year 26 Day 238)
Year 26 Day 238, 7:00 Noctis banned player Mack Patterson providing the following reason: OOC Threats   Player can submit a help ...
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Community News

Dooka 2: Electric Boogaloo
(Posted by Eli Descartes on Year 26 Day 186)
Hello! Your favourite (only) quest team director just checking in with some exciting updates to the "Kill Space Bandits" quest. ...
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I'm back from getting milk
(Posted by Chupacabra on Year 26 Day 101)
And it's fresh! Just like this tournament! To start with the mandatory pre-tournament orientation, please click here. With that o...
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Want to spend some Dooka? You're in L'uk!
(Posted by Eli Descartes on Year 26 Day 91)
Ayeta! A highly legitimate businessjawa of the clan L'uk has appeared on board Recycling I, Recycling II, Recycling III, and Recycl...
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Technical News

Space Bandit Tweaks
(Posted by Falcon on Year 26 Day 261)
EDIT Y26 D266: All should be working as intended now.  ________________________________________ EDIT Y26 D265: There was an error w...
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Sync Report Y26D257
(Posted by Clarr Solo on Year 26 Day 257)
- Fixes for several actions that did not block combat: Prospecting, Asteroid Prospecting, City Creation, Field Repair, Lock Install...
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Pixel-o-rama
(Posted by Kolomon Seph on Year 26 Day 251)
Greetings sentients! Some new stuff to look at... - Class 720 Freighter - New rules images and bespoke cockpit. - Kaloth-class Bat...
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Posted by Falcon on Year 26 Day 261 6:32

EDIT Y26 D266: All should be working as intended now. 
________________________________________
EDIT Y26 D265: There was an error where the SS-54 and the Pursuer were not able to spawn in any loot. This has been fixed. Please report issues where there SHOULD be loot/bandits spawning but there is not. It is not fixed, but we think we identified the issue. Expect it to work soon(noTM). 
________________________________________

Space Bandit squads have been tweaked and are, in general, slightly harder while also seeing a slight bump in loot chances. In addition, you might now find small bandit squads on the following ships:

Enjoy!

 
(Edited by Falcon on Year 26 Day 266)
Posted by Clarr Solo on Year 26 Day 257 17:49

- Fixes for several actions that did not block combat: Prospecting, Asteroid Prospecting, City Creation, Field Repair, Lock Installing and Lock Breaking. These actions now block combat.
- Fix permission check when moving items through doors.
- Faction dissolution and module inactivity events will now also be sent as DMs.

 
Posted by Kolomon Seph on Year 26 Day 251 14:10

Greetings sentients!
Some new stuff to look at...

- Class 720 Freighter - New rules images and bespoke cockpit.
- Kaloth-class Battlecruiser - New rules images.
- GRZ-6B Wrecker - New rules images and bespoke cockpit.

Enjoy!

~Kolo
 

 
Posted by Clarr Solo on Year 26 Day 245 3:27

More quests have been added to M'uk, The Scrapper.
When you complete 2 Bandit Hunt Quests for M'uk, you will get access to a new line of Quests.

 
Posted by Clarr Solo on Year 26 Day 238 4:44

- M'uk quest (Hunting Bandit Corvettes) has been updated. M'uk now keeps a leaderboard. Stay tuned for more mukdates.
- T'uk quest (Hunting Bandit Ships) has been updated. T'uk now also keeps a leaderboard. Stay tuned for more tukdates.
- Trandoshan quest (Hunting Creatures) has been updated. The scorekeeper reveals their leaderboard.
- There is a new Journal / Quests notifier in the top bar. This will flash when quests are updated.
- Fixed an issue with the new journal notes timestamp not being updated correctly.
- Fixed issue when attacking fleeing hostile bandits caused combat to fail.

Y26D240 Edit: T'uk has been updated.
Y26D242 Edit: Trandoshan quest has been updated.
Y26D244 Edit: Fixed journal notes timestamp issue.

 
(Edited by Clarr Solo on Year 26 Day 244)
Posted by Clarr Solo on Year 26 Day 230 20:34

- Fix issue with Facility Construction unable to move inactive characters.
- Fix IFF screen not generating error messages.

 
Posted by Clarr Solo on Year 26 Day 215 3:18

- Fix performance regression when lots of actions attached to character.
- Fix crash with admin description tool.
- Fix when combat fail causing blocking action.

 
Posted by Clarr Solo on Year 26 Day 209 1:56

Automated Medical Healing:
- You can set doctors and medical droids to automatically perform medical healing within a medical room.
- See the rules page here for more information.

Hyperspace Exit Protection Changes:
- HEP changes should now always apply to entire party. Fixed issue where it was not applying to entire party (party changes, tractor, docking, undocking).
- HEP disables scanner sharing, including sharing friendly scanners. You will still see scanner icons where other things grant it (specifically from "Inventory Access" to friendly entities).
- Cannot focus scan entities while in HEP.
- There is a button to immediately cancel HEP in the cockpit left panel.

Bugs:
- Added optimizations for scanner view in busy systems.
- Fixed an issue where teleporting a docked ship would set bad room location.
- Fixed issues with game downtime allowing WS calls.
- Removed WS completiontime field on InventoryEntity.
- Lisp added PHP based functions "in?" and "list-remove".
- Disambiguated links on travel planner page.

 
Posted by Falcon on Year 26 Day 190 17:30

Server maintenance has been completed. We've incorporated a few back-end changes that should prevent location-related bugs from happening like we previously saw in Serrocco, as well as made some minor improvements to how they're stored. Thanks for your patience, and please feel free to reach out if you experience any issues. 

___________________

We will be taking the game down around Y26 D194 01:00 CGT for approximately 2 hours in order to run the server maintenance associated with the previous issues. This should take place middle of the night for USA and late morning/early afternoon for Europe. 

___________________

Hey folks, we've got a bit of an update for you:

We've fixed the below issue which basically duplicated an entity's location causing database issues, as well as another issue that popped up after fixing that one, where the database was over-earnestly deleting locations.

From all of this, we've identified some changes that need to be made on the back end in order to improve how locations/parties work, but it will require some game downtime. We're working to figure out exactly how long that's going to take, but it will very likely be multiple hours of downtime. As we get closer to the downtime window, we'll give you an exact timeframe we expect to be down for, and this Sim News will be updated accordingly. 


Thanks again for your patience!

 

EDIT: For those concerned: you'll get plenty of advance notice. We will not be just issuing a "game will be down in an hour" notice. I'm going to try to fit this downtime around my schedule, so I can be present for it, and ideally, we'll give ~24hrs of notice.
___________________

We've identified an issue with combat/travel bugging in Serroco. There have been 2 instances within the past 4 hours, and both instances of things breaking in Serroco have been a result of using the Promote to Leader button on the Squadron screen. Typically this has occurred at the same time that combat/travel(mainly combat) takes place, and it's causing issues. Our recommendation in the meantime is refrain from using the Promote to Leader button. Please see the masterfully crafted image below, and please continue to be patient as we work towards a more permanent fix.

This Sim news will be updated as we have more information.

 

 
(Edited by Falcon on Year 26 Day 194)
Posted by Eli Descartes on Year 26 Day 186 13:06

Hello! Your favourite (only) quest team director just checking in with some exciting updates to the "Kill Space Bandits" quest.

  • Dooka Shop "availability roll" has been removed - players will now be shown a flat three purchase options per week - this will be effective from the next weekly roll. 
  • Relative rarities of stock has been adjusted - rarer entities are now between 1.5 and 3x more likely to appear. 
  • M'uk, T'uk, L'uk have expanded their enterprises and can now be found inside Recycling Plants

As always, we endeavour to get every release spot on -- but as many of you pointed out, there were a few tweaks that needed to be made here. The purpose of the "availability roll" was to add a dynamic and random element, but it's clear that this missed the mark. Thank you for your feedback and your patience.

Recap on Dooka Shop mechanics:

  • The shop will rotate it's stock every seven days.
  • Each week, each player will be given three purchase options, unique to that player.
  • Each player can purchase any, all, or none of these options.
  • Each player may only purchase each option once.
 
(Edited by Eli Descartes on Year 26 Day 186)
Posted by Rilan Ludel on Year 26 Day 185 18:21

Hello all, this is Hollis (Rilan Ludel), a member of the Quest Team. Minor tutorial improvements have been synced: moving the Quizzer closer, reducing its health from 3 to 1, and minorly improving directions and combat tips. The first hour of gameplay should now be less tedious for people with low stats. Thank you all again for your tutorial feedback. We looked through every comment in detail and found it very helpful. For stage 2, we’ve planned a huge update to the tutorial based on your feedback and have started scripting it. We’re keeping all the things you liked, but we plan to teach more features (and the UI itself), simplify finding and starting the tutorial, add community/faction-simulating dialogue/RP, better access to help info, keep it quick and streamlined, and more. This may take a long while (it’s been 1.5+ yrs since the feedback survey, already), but we’re excited about it and hope you are, too. Thanks as well to all the SWC Team, especially QA, for all of their effort and support. 

 
Posted by Clarr Solo on Year 26 Day 185 1:16

- Entities that are disabled while travelling will have their parties travel aborted. Previously the travel would continue if a party member was disabled.
- Fix unconscious timer not applying properly when in showdown.
- Fixed pronouns in force invitations
- Fixed an issue where travel actions were not set properly causing page crash