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Year

26

Day

53

Time

20:55:07

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Player Administration

We just blue ourselves hiring these new asims!
(Posted by Falcon on Year 26 Day 51)
SALUTATIONS! It is with great excitement and privilege that we introduce our TWO new Asims joining the team: Remus Soran, who w...
[more]

Reaper quote here.
(Posted by Noctis on Year 26 Day 40)
Stephan Celebesario is now known as Altaayir Cel Ebesario. That's all
[more]

PERRY THE PLATYPUS??
(Posted by Falcon on Year 26 Day 2)
Today we wish Platypus a farewell as he steps down from the Asim team and returns to his character Bjaco Acker. Platypus has been a...
[more]

Community News

iam mortui estis
(Posted by Falcon on Year 26 Day 22)
Asim applications are now closed. Thanks to all who applied! ___________ Hi folks, Asim applications will close tonight after 23:...
[more]

Lootin’ and Shootin’: Bandit Vessels Spotted
(Posted by Falcon on Year 26 Day 35)
Avast, me hearties! Gather 'round fer some rum-soaked news! Our spyglasses be spyin' new bandit contraptions prowlin' the spaceway...
[more]

[Deathmatch] Two Lefts Make a Left
(Posted by Falcon on Year 25 Day 363)
I come to you with atonement for the room map shenanigans... Deathmatch has been advanced to the final round!! Go and vote for who...
[more]

Technical News

Yes, timers are stuck -- #BlameTheNewGuys
(Posted by Falcon on Year 26 Day 51)
We are aware of timer issues affecting SWC. They are ongoign and we are investigating. This news will be updated wehn the issues ar...
[more]

Sync Report Y26D46
(Posted by Clarr Solo on Year 26 Day 46)
- You can now apply custom images to installed cybernetics. Any images applied to cybernetics before install will be retained, and ...
[more]

Sync Report Y26D40
(Posted by Clarr Solo on Year 26 Day 40)
Force Purify Force Purify is a new light side power that is used to clear some of the negative effects like poison, stun, confusio...
[more]

Posted by Falcon on Year 26 Day 51 17:45

We are aware of timer issues affecting SWC. They are ongoign and we are investigating. This news will be updated wehn the issues are resolved. There may be game downtime as a result. Thanks for your patience.

EDIT: Timers should be working again, though you may experience looping over the next 5-10 minutes. Unknown if the root cause is fixed, but we're keeping an eye on things. Please submit a support ticket if you have any ongoing issues or reach out in #swc-help on IRC/discord


We've identified the issue and have disable some hourly jobs to prevent it from happening before we can get a permanent fix in. Hourly jobs for shield regen, ionic regen and asteroid damage have all be temporarily disabled as are related to the outage.
As a warning: We will likely want to do a Database server software update at very short notice in case it's an issue with our server version.


EDIT 2: Hourly jobs for shield regen, ionic regen, and asteroid damage have been re-enabled.

 
(Edited by Kodkod on Year 26 Day 52)
Posted by Falcon on Year 26 Day 22 20:49

Asim applications are now closed. Thanks to all who applied!
___________

Hi folks,

Asim applications will close tonight after 23:59. These are the final moments to get them in!

___________
 

Seasons Greetings!

I hope you all are having yourself a happy Holiday Season(and if not, that's okay too! Or I hope it gets better!). Now that I'm done terrorizing the rooms aboard your ships

If you are interested, here are the rules:

  • Newly hired asims are not required to irrevocably drop their character. Instead, their characters are suspended for the duration of being an Asim.
  • Asims have no In-Character (IC) activity related to their suspended character while working for the administration.
  • Asims will have a defined period of service of six months after which they may step down, or remain until they desire to return to the game.
  • Compensation in the form of Combine Points will be provided for Asims who remain active and effective throughout their service period.
  • Asims are required to use Discord and must be active in staff channels, as that is how the majority of decisions are made.
  • Asim duties center around helping players affected by bugs, handling support tickets, and dealing with rules violations. There may be opportunities for asims to assist in designing RP opportunities for SWC at large, along with participating in discussion on game features before they are announced or implemented.


Applications should be submitted via Darkness Message to both Arjuna and Falcon. Please answer the following questions in your application(Note that this year we've added a 3rd scenario-based section):

 

SWC-specific questions:

  • What is your Combine handle?
  • How long have you played SWC?
  • What have you done IC so far (including previous characters)? What are you working on currently, and what is your position with your faction?
  • Why do you want to become an Asim and what would you contribute?
  • Are you involved in any other online games or RPGs of a similar nature? If so please describe your position and responsibilities
  • Please provide three references of SWC members who are not on the administration team that have been in the game for at least two years.
  • If someone wrote a biography about your character what would the Title be? What is the best chapter?

Real-life questions:

  • Where do you live?
  • How old are you?
  • What is your occupation?
  • If you were an animal, what would you be(this is incredibly important)?
  • How much time are you potentially available to volunteer per week on improving SWC?
  • Have you performed administrative duties in the past or organized groups/events?
  • What is your favorite fish fact?

Scenario Questions:

  • Imagine for a moment you are on the team. A player accuses another of harassment but provides little evidence. How do you investigate and resolve this?
  • A SWC Teams member suggests a game mechanic change that could be seen as biased toward their faction. How do you handle it?
  • You discover a team member is using their position to gain an unfair advantage in the game. What do you do?
  • How would you approach working with other Asims to resolve disagreements on game design or rules enforcement?
  • How do you handle situations where players are being hostile or overly demanding?

 

If you are not interested

and are still reading this post feel free to send seasons greetings to Noctis.

Asim Applications will close around Y26 D47 (January 11, 2025)

 
(Edited by Falcon on Year 26 Day 48)
Posted by Clarr Solo on Year 26 Day 46 18:07

- You can now apply custom images to installed cybernetics. Any images applied to cybernetics before install will be retained, and physical items have been granted for existing cybernetics.
- Added two new accessibility options for drawing the map in the look and feel page. Custom system backgrounds can be disabled, and asteroid overlay can be set display by default.
- Fixed an issue with force meter not updating.
- Fixed an issue with linked production actions disallowing character drop.
- Fixed an issue where faction leader could not take over leadership of a subfaction.
- Fixed an issue where ship capturing would remove AI on the remaining hostile squad members.

 
Posted by Clarr Solo on Year 26 Day 40 16:35

Force Purify

Force Purify is a new light side power that is used to clear some of the negative effects like poison, stun, confusion, and dominated.

Updated Room Map Images

The Art team have made some new images for use in oversized rooms. Check it out, so much room for activities.

Bugs

- Fixed an issue where field repair recovery with a 0 skill NPC would not remove disabled status from a ship. Note the field repair equations have been changed slightly (they now grant slightly more points repaired per NPC skill level).
- Fixed an issue where a disabled force power could block usage of the "Unarmed Strike" weapon.
- Updated some code around NPC Cargo actions. They were previously getting stuck so these changes should mean they get stuck less.
- Fixed an issue with the components tool when operating on an entity with no weapons.
- The recycling rules have been updated with lists and clarifications.

 
Posted by Falcon on Year 26 Day 35 18:00

Avast, me hearties! Gather 'round fer some rum-soaked news!

Our spyglasses be spyin' new bandit contraptions prowlin' the spaceways! Aye, AT LEAST 9 fresh vessels, listed below fer yer plunderin’ pleasure:

These scallywag ships be seen only in bandit spawns fer now. If ye’ve a hankerin’ to claim one, ye’ll need to capture 'em yerselves, savvy? An extra bonus fer the lot o’ ye recyclin' savvy swabs— the GS-100 be fit fer recyclin’ at the same rate as the GRZ (keep yer peepers peeled fer the Recycling Rules Page update comin’ soon). If ye fancy, ye can peep the Space Bandits Rules Page and see how often these scallywags be comin' round the block.

So hoist yer metaphorical cutlasses and set sail fer adventure! May the stars favor yer huntin’, and may the solar wind be ever at yer back! YARRR!

 

EDIT: Upon popular requests the Freighters now have storage rooms for storing their... freight. 

 
(Edited by Falcon on Year 26 Day 36)
Posted by Clarr Solo on Year 26 Day 33 20:36

- Deleted doors are now reinstalled in order with best available door used first. The locks page also displays the next door type available to be installed.
- Fixed deletion of vendor inventory entry when merging RM piles. Merged RM piles will now retain vendor stock status after merging.
- Fixed issue blocking force testing while using force sight.
- Fixed inability to start station construction in planet orbit where planet government does not match system government.
- Fixed crash when clearing showdown arena when capture action was present.
- Fixed crash on budgets page when no items are selected.
- Added plain text output to ground deposit overview from planet inventory.

The Nerf has had its damage changed, and is now: Max Hits: 2, Firepower: 5, Min damage: 5, Max damage: 10.

The Aurek-class Tactical Starfighter has had its stats changed. +1 Concussion Missile Launcher. Manoeuvrability from 4 to 7. Hull 30 to 40, Shield 10 to 18. The raw materials, weight and volume have been increased.
[Falcon Edit] → → All currently existing Aureks now reflect the current stat change.

The Acclamator now has 2 medical rooms

 
(Edited by Falcon on Year 26 Day 34)
Posted by Kolomon Seph on Year 26 Day 19 16:28

Greetings fellow sentients!

 

Some new fitout changes have just been synced! The old green outlines under the paperdoll are gone, and replaced with some holoprojected images signifying the slot type. There are also THREE new slots, and one got changed!

 

- The Cybernetic slot is now locked in place at the top right

- There are 2 slots for Custom Items only at the bottom right

- The Lower Body slot at the bottom center will accept Clothing (the item type, not category) and Custom Items

 

Also, if a slot becomes locked out and unable to be used there will now be an icon indicating this.

 

Enjoy!

Kolo

 
(Edited by Kolomon Seph on Year 26 Day 19)
Posted by Clarr Solo on Year 26 Day 19 16:20

- Item Fitout art changes and new slots. The item fitout artwork has been redone, and two new slots available for custom items have been added.
- Space Combat Weapon selector rework. The space combat weapon selector has been simplified. It now can only enable/disable weapons by their damage type per party. Previously it was able to enable/disable individual weapons. Your current weapon selections will need to be reapplied.
- Showdown creation tools. The space showdown creation tools now support spawning items and NPCs aboard ships, to allow testing out things like ship boarding and capture within showdowns.

 
Posted by Clarr Solo on Year 26 Day 12 17:35

Ship Capture changes:
- Capture chance has been increased (by approx 9% each level including at slicing level 0)
- Base capture timer only increases if a critical failure occurs (approx 9% chance).
- XP on success is increased from RMP / 85,000 to RMP / 8,500
- Capture is paused if something happens to interrupt it. It can be resumed from where it left off. Being attacked pauses it.

- Affiliation lists on rules pages are now shorter!

 
Posted by Clarr Solo on Year 26 Day 6 16:42

- Upgrade PHP 8.3 to 8.4.

 
Posted by Clarr Solo on Year 26 Day 1 18:40

Ship capturing has been overhauled! Players can now make multiple attempts to capture a ship, but each failed attempt will increase the duration of subsequent attempts. This revamp also sets the stage for introducing the feature to PvP.

 
Posted by Falcon on Year 25 Day 365 21:06

The Abraxas system has had some naming convention updates to bring it more in line with the galactic community:

- Abraxas I: No change
- Radix: No change
- Abraxas: renamed to Abraxas III
- Abraxas III: Renamed to Abraxas IV

 

Make sure you set your hyperdrives accordingly!