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Year

26

Day

128

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21:36:59

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Posted by Falcon on Year 26 Day 103 2:28

[EDIT 3]
Alright, the changes should now be pretty much complete. After staring at my screen for 16 hours prepping, making, and checking these changes, I'm calling it a day. I'll be pinging the QA team shortly to verify the changes against what we expected them to be (we found 2-3 errors while making the changes and corrected them, but in case there's more we'll fix and push the changes as we find them).

Worth noting is that Super Caps are still in the process of being balanced, so while they've gotten some weapon/stat changes, they're not guaranteed to be final. We may also be making some small changes to stats as needed for balance, etc. 

Below are some helpful rules pages to view in case your curious about what any of these changes were driven by, and how they were affected.

Thank you all for your patience during this change, As previously mentioned, if you have feedback about the stat changes, please drop them in the forum thread  (QUICK LINK HERE).

Ninja edit: if you're wondering what new stats I'm talking about, clear your cache or do a hard refresh of the rules page (Ctrl + F5 on windows)

____________________________
[EDIT 2]

Howdy folks,

 

Apologies for the delay in updates with this Sim News. During the initial work done on syncing these changes, we noticed some stats were not pulled over correctly. Some OOC schedule changes, mixed with trying to find the root issue caused this to drag out until today. We're going to be re-pushing the aforementioned changes shortly (ships only) and will let you know when it's done. The rules pages may update ship stats/weapons again, but the major errors should be fixed when everything is done. We'll also be ensuring your current ships and stations have their stats updated to match the rules page.

 

Again, if you have any questions about what stats your ship/station should have, please refer to the rules page. Most stats should stay fairly close to their original value, as the main purpose of this sync was to ensure that your ships/stations go from just entities that exist with stats, to entities that have components and have their stats derived from the equipped components (which is why you see some non-whole numbers in the rules page. We call that component math), and are therefore researchable(and eventually modifiable). 

I'll include an edit when this work is complete, but check back here for a status update on what is being done, as I'll keep this post updated with where we're at:

  • Add components to ships:
    • COMPLETE
  • Update ship RMs/Stats rules pages:
    • COMPLETE
  • Mark all ships whose stats do not match the rules page as modded:
    • COMPLETE
  • Push new stats to all ships and unset modded flag(This is a long and very manual process... but this is where you will see your ship's stats match the rules page):
    • PENDING QA

___________________________________________
[EDIT 1] The following work has been done:

  • Station Rules pages have been updated with new stats/RM Requirements
  • Space Stations have received components(back end change)
  • Space Station Types have had RM/Stat changes applied
  • All currently-in-game Stations have had their stats applied
  • Ship rules pages have been updated with new stats/weapons/RM Requirements
  • Ships have received components(back end change)
  • Ship Types have had RM/Stat/Weapon changes applied
    • These are not your individual ships. These are the ship types as a whole. (If you have any confusion about the stats your ship will be at, refer to the rules page. it is correct.)
  • Currently-in-game ships have been marked for stat changes (back end change // currently in progress as of this edit)
    • NOTE: Your ships will likely show that they are modded even if they previously were not. This is a part of the marking process and is what allows us to bring all currently-in-game ships up to date with their respective rules pages.
  • Some Ships/Stations have had room type modifications(see below for changes)

Ships have not had all of their stats updated, because I've run out of time to work on this tonight. Kodkod will be taking over some of the back end changes for me while I sleep, and I will work on finishing these changes tomorrow. Some ships are now overencumbered and have surpassed their w/v caps. You will need to unload them to/below their w/v cap in order to move/load them further. 

I've posted in the former Ship Stat feedback thread, but it has been renamed to add stations to the feedback mix. Please post in that thread with feedback you have(no matter how small/silly you may think it is). (QUICK LINK HERE)

Finally, below are the room modifications:

• Golan II: 
  • -2 Medical Rooms (0 remaining)
  • Hangar Bay removed 

• Executor-class Star Destroyer:
  • -8 Medical Rooms (1 remaining)
  • Hangar Bay removed 

• Victory-class Star Destroyer:
  • -2 Medical Rooms (0 remaining)
  • Hangar Bay removed 

• MC-80 Home One-class Star Cruiser:
  • -1 Medical Room (1 remaining)
  • Hangar Bay removed

• MC-80a Star Cruiser:
  • Hangar Bay removed

• MC-80b Star Cruiser:
  • Hangar Bay removed

• Nova-class Battlecruiser:
  • -1 Medical Room (0 remaining)
  • Hangar Bay removed

• Ithorian Herdship:
  • -5 Medical Rooms (1 remaining)
  • Hangar Bay removed

• Interdictor-class Heavy Cruiser:
  • -2 Medical Rooms (0 remaining)
  • Hangar Bay removed

• Battle Dragon:
  • -2 Medical Rooms (1 remaining)
  • Hangar Bay removed

• Acclamator-class Assault Ship:
  • -2 Medical Rooms (0 remaining)
  • Hangar Bay removed
     • Hangar bay erroneously removed and re-added

• CR-92 Battle Corvette:
  • -1 Medical Room (0 remaining)

• Imperial I-class Star Destroyer:
  • -3 Medical Rooms (1 remaining)
  • Hangar Bay removed

• Prometheus-class Star Craft:
  • -1 Medical Room (1 remaining)

• Kandosii-type Dreadnaught:
  • -1 Medical Room (0 remaining)
  • Hangar Bay removed

• Zero-G Spacetrooper Armor Mark I:
  • All rooms deleted

_____________________________________

Good evening folks,

As promised, the Ship/Station component changes are going live today, and I will be starting them now. Over the next while, you will slowly see many of the ship/station stats and weapons change on the rules pages. Following that, you will then see your own ships/station stats/weapons updated to match the rules pages. Once all these changes are complete, I will edit this Sim News with an announcement that it is complete.

 

Please let me know if you have any questions in the meantime. Thank you!

 
(Edited by Falcon on Year 26 Day 107)