- RNG Events. Certain actions now log the RNG output that influenced the results. The RNG output is visible in certain events by clicking on the arrow.
- Revert capture change from space bandit loot. The change that required all bandits aboard a ship to be cleared was unintentional and has been reverted. To initiate capture of a ship you must clear the bandits in the cockpit.
- Fix Disable Timer length issue on hostile entities the first time they are disabled. Disable timer was not including doors in the calculation for hostile entities when they were first disabled. This calculation performed correctly, meaning the initial disable timer for hostile entities will be longer.
- Fix Fire delay not cleared on leaving showdowns.
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