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Year

27

Day

304

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13:16:43

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Posted by Thrall Lothbrok on Year 27 Day 299 15:29

As part of the upcoming Station Combat implementation, we are releasing our first balance pass for all stations. All of the changes are listed in the change log below, modifiers can be found here. Station Combat is currently available in Showdowns only, a feedback thread for Station Combat balance can be found here. The Rules team will also be monitoring the Feedback channel on discord.

The Rules team will also be running some admin showdowns in the near future, these will not be tournaments but will have XP enabled. More information regarding this showdowns will be posted in the Showdown Discord Server

And finally a big thank you to all the rules team members responsible for this update but a big thank you to Dak and Lyle!

CHANGE LOG:

Asteroid Hideout:

Cargo Capacity

Weight Cap: 79,824 → 6,240 T

Volume Cap: 8,920 → 79,824 m³

Weapons

Turbolaser Battery: 0 → 3

(Omni: 1, Front 90: 1, Rear 90: 1)

Turbolasers: 0 → 16

(Omni: 4, Front 90: 4, Port 90: 2, Starboard 90: 2, Rear 90: 4)

Proton Torpedo Launchers: 0 → 4

(Omni: 4)

Concussion Missile Launchers: 2 → 10

(Omni: 4, Front 90: 2, Port 90: 1, Starboard 90: 1, Rear 90: 2)

Quad Lasers: 2 → 15

(Omni: 5, Front 90: 3, Port 90: 2, Starboard 90: 2, Rear 90: 3)

Defenses

Hull: 12,000 → 14,500

Deflectors: 1,250 → 20,000

Ionic Capacity: 1,8000 → 10,800

Armour: 60 → 190

Ataturk-class Station:

Dimensions

Volume: 301,785 → 1,641,233 m³

Cargo Capacity

Weight Cap: 239,472 → 45,000 T

Volume Cap: 22,350 → 700,000 m³

Weapons

Concussion Missile Launchers: 3 → 50

(Omni: 10, Front 90: 20, Rear 90: 20)

Quad Lasers: 30 → 64

(Front 90: 20, Port 90: 12, Starboard 90: 12, Rear 90: 20)

Defenses

Hull: 7,350 → 16,800

Total Deflectors: 5,389 → 10,800

Ionic Capacity: 3,305 → 12,300

Armour: 75 → 185

Electronics

Sensors: 8 → 12

Garrison

Slots: 36 → 48

Squads: 3 → 4

Depot 1
Dimensions

Length: 220 → 375 m

Weapons

Quad Lasers: 0 → 6

Defenses

Hull: 1,400 → 12,000

Total Deflectors: 1,100 → 8,000

Ionic Capacity: 750 → 6,400

Armour: 40 → 160

Depot II

Dimensions

Weight: 17,506,933 T

Volume: 1,543,346 m³

Length: 221 → 625 m

Weapons

Quad Lasers: 0 → 10

(Omni: 6, Front 90: 2, Rear 90: 2)

Defenses

Hull: 2,800 → 15,500

Total Deflectors: 2,200 → 10,000

Ionic Capacity: 1,500 → 10,000

Armour: 40 → 165

Depot III

Dimensions

Weight: 26,921,720 T

Volume: 2,391,297 m³

Length: 222 → 1,125 m

Weapons

Quad Lasers: 0 → 14

(Omni: 6, Front 90: 4, Rear 90: 4)

Defenses

Hull: 4,200 → 18,000

Total Deflectors: 3,301 → 12,000

Ionic Capacity: 2,250 → 13,500

Armour: 40 → 170

Depot IV

Dimensions

Length: 223 → 1,500 m

Weapons

Quad Lasers: 0 → 16

(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)

Defenses

Hull: 5,600 → 22,000

Total Deflectors: 4,403 → 16,000

Ionic Capacity: 3,000 → 15,000

Armour: 40 → 175

Garrison

Slots: 0 → 12 

Squads: 0 → 1

Golan I

Weapons

Turbolaser Battery: 28 → 26

(Omni: 6, Front 90: 6, Port 90: 4, Starboard 90: 4, Rear 90: 6)

Turbolasers: 0 → 40

(Omni: 12, Front 90: 8, Port 90: 6, Starboard 90: 6, Rear 90: 8)

Ion Batteries: 0 → 24

(Omni: 12, Front 90: 4, Port 90: 2, Starboard 90: 2, Rear 90: 4)

Defenses

Hull: 22,500 → 26,500

Ionic Capacity: 10,125 → 20,000

Armour: 80 → 195

Electronics

Sensors: 8 → 16

Garrison

Slots: 24 → 36

Squads: 2 → 3

Golan II

Weapons

Super Heavy Mass Driver: 0 → 12

(Omni: 2, Front 90: 3, Port 90: 2, Starboard 90: 2, Rear 90: 3)

Turbolaser Battery: 35 → 48

(Omni: 12, Front 90: 12, Port 90: 6, Starboard 90: 6, Rear 90: 12)

Proton Torpedo Launchers: 10 → 28

(Omni: 12, Front 90: 6, Port 90: 2, Starboard 90: 2, Rear 90: 6)

Ion Batteries: 0 → 48

(Omni: 12, Front 90: 12, Port 90: 6, Starboard 90: 6, Rear 90: 12)

Defenses

Hull: 30,000 → 32,500

Total Deflectors: 20,000 → 22,500

Ionic Capacity: 13,500 → 24,000

Armour: 90 → 200

Hospital Platform XQ-2

Dimensions

Weight: 48,245 → 97,149 T

Volume: 185,188 → 424,227 m³

Length: 250 → 936 m

Cargo Capacity

Volume Cap: 9,000 → 100,000 m³

Weapons

Turbolaser Battery: 0 → 3

Turbolasers: 3 → 24

Ion Batteries: 0 → 8

Quad Lasers: 0 → 6

Heavy Lasers: 6 → 0 

Tractor Beams: 0 → 1

Defenses

Hull: 6,000 → 18,500

Total Deflectors: 5,197 → 12,000

Ionic Capacity: 2,700 → 14,500

Armour: 45 → 190

Luxury Space Colony

Defenses

Hull: 1,300 → 9,860

Deflectors: 703 → 1,200

Ionic Capacity: 585 → 2,800

Armour: 35 → 100

Medical Factory Station

Weapons

Quad Lasers: 0 → 6

Defenses

Hull: 2,600 → 15,500

Total Deflectors: 1,700m → 10,000

Ionic Capacity: 1,170 → 10,000

Armour: 40 → 165

Merchant Space Dock

Defenses

Hull: 4,625 → 6,000

Total Deflectors: 3,508 → 6,000

Ionic Capacity: 2,100 → 2,400

Armour: 50 → 200

Platform XQ1

Dimensions

Weight: 67,149 → 97,149 T

Volume: 324,227 → 424,227 m³

Length: 250 → 936 m

Cargo Capacity

Weight Cap: 20,000 T → 50,000 T

Volume Cap: 9000 m³ → 305,000 m³

Weapons

Turbolaser Battery: 6 → 0

Turbolaser: 0 → 56

(Omni: 16, Front 90: 12, Port 90: 8, Starboard 90: 8, Rear 90: 12)

Ion Batteries: 0 → 12

(Omni: 8, Front 90: 2, Rear 90: 2)

Heavy Laser: 6 → 0

Defenses

Hull: 6,000 → 20,000

Total Deflectors: 5,200 → 12,000

Ionic Capacity: 2,700 → 14,500

Armour: 65 → 190

Electronics

Sensors: 8 → 12

R&D I

Weapons

Heavy Lasers: 6 → 0 

Quad Lasers: 0 → 6

Defenses

Hull: 3,200 → 12,000

Total Deflectors: 2,003 → 8,000

Ionic Capacity: 1,440 → 6,400

Armour: 40 → 160

R&D II

Weapons

Heavy Laser: 10 → 0

Quad Lasers: 0 → 10

(Omni: 6, Front 90: 2, Rear 90: 2)

Defenses

Hull: 3,900 → 15,500

Total Deflectors: 2,402 → 10,000

Ionic Capacity: 1,755 → 10,000

Armour: 40 → 165

R&D III

Weapons

Heavy Lasers: 14 → 0

Quad Lasers: 0 → 14

(Omni: 6, Front 90: 4, Rear 90: 4)

Defenses

Hull: 4,800 → 18,000

Total Deflectors: 3,002 → 12,000

Ionic Capacity: 2,160 → 13,500

Armour: 40 → 170

R&D IV

Weapons

Heavy Lasers: 16 → 0

Quad Lasers: 0 → 16

(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)

Defenses

Hull: 6,250 → 22,000

Total Deflectors: 4,601 → 16,000

Ionic Capacity: 2,815 → 15,000

Garrison

Slots: 0 → 12

Squads: 0 → 1

Recycling I

Weapons

Heavy Lasers: 6 → 0

Quad Lasers: 0 → 6

Defenses

Hull: 3,200 → 12,000

Total Deflectors: 2,007 → 8,000

Ionic Capacity: 1,440 → 6,400

Armour: 40 →  160

Recycling II

Weapons

Heavy Lasers: 10 → 10

(Omni: 6, Front 90: 2, Rear 90: 2)

Defenses

Hull: 3,900

Total Deflectors: 2,406 → 10,000

Ionic Capacity: 1,755 → 10,000

Recycling III

Weapons

Quad Lasers: 0 → 14

(Omni: 6, Front 90: 4, Rear 90: 4)

Heavy Laser: 14 → 0

Defenses

Hull: 4,800 → 18,000

Total Deflectors: 3,009 → 12,000

Ionic Capacity: 2,160 → 13,500

Armour: 40 → 170

Recycling IV

Weapons

Quad Lasers: 0 → 16

(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)

Heavy Laser: 16 → 0

Defenses

Hull: 6,250 → 22,000

Total Deflectors: 4,601 → 16,000

Ionic Capacity: 2,815 → 15,000

Armour: 40 → 175

Garrison

Slots: 0 → 12

Squads: 0 → 1

Relay Station

Electronics

Sensors: 2 → 12

Shipyard I

Weapons

Quad Lasers: 0 → 6

Heavy Laser: 6 → 0

Defenses

Hull: 1,230 → 12,000

Total Deflectors: 750 → 8,000

Ionic Capacity: 555 → 6,400

Armour: 40 → 160

Shipyard II

Weapons

Quad Lasers: 0 → 10

(Omni: 6, Front 90: 2, Rear 90: 2)

Heavy Laser: 10 → 0

Defenses

Hull: 4,100 → 15,500

Deflectors: 2,504 → 10,000

Ionic Capacity: 1,845 → 10,000

Armour: 40 → 165

Shipyard III

Weapons

Quad Lasers: 0 → 14

(Omni: 6, Front 90: 4, Rear 90: 4)

Heavy Laser: 14 → 0

Defenses

Hull: 5,000 → 18,000

Deflectors: 3,105 → 12,000

Ionic Capacity: 2,250 → 13,500

Armour: 40 → 170

Shipyard IV

Weapons

Quad Lasers: 0 → 16

(Omni: 6, Front 90: 4, Port 90: 1, Starboard 90: 1, Rear 90: 4)

Heavy Laser: 16 → 0

Defenses

Hull: 6,250 → 22,000

Deflectors: 4,600 → 16,000

Ionic Capacity: 2,815 → 15,000

Armour: 40 → 175

Garrison

Slots: 0 → 12

Squads: 0 → 1

Space Colony I

Defenses

Hull: 1,250 → 12,000

Deflectors: 449 → 8,000

Ionic Capacity: 560 → 6,400

Armour: 30 → 160

Space Colony II

Weapons

Quad Lasers: 0 → 6

Defenses

Hull: 2,600 → 15,500

Deflectors: 201 → 10,000

Ionic Capacity: 1,170 → 10,000

Armour: 35 → 165

Trading I

Defenses

Hull: 3,220 → 18,000

Deflectors: 1,777 → 12,000

Ionic Capacity: 1,450 → 13,500

Armour: 30 → 170

Garrison

Squads: 0 → 1

Slots: 0 → 24

Trading II

Weapons

Quad Lasers: 0 → 14

(Omni: 8, Front 90: 2, Port 90: 1, Starboard 90: 1, Rear 90: 2)

Heavy Laser: 14 → 0

Defenses

Hull: 5,675 → 22,000

Deflectors: 2,755 → 16,000

Ionic Capacity: 2,555 → 15,000

Armour: 35 → 175

Garrison

Squads: 0 → 2

Slots: 0 → 24

X7 Factory Station

Weapons

Concussion Missile Launchers: 0 → 2

Quad Lasers: 0 → 6

Heavy Laser: 6 → 0

Defenses

Hull: 2,600 → 15,500

Total Deflectors: 1,705 → 10,000

Ionic Capacity: 1,170 → 10,000

Armour: 40 → 165

Zoo Station

Defenses

Hull: 1,450 → 20,000

Deflectors: 1,500 → 3,600

Ionic Capacity: 1,100 → 8,800

Armour: 35 → 100