- Fixed an issue where stations were attackable in PvP systems.
Other changes:
- Updated look and feel of scanners and paths to add contrast with light backgrounds. You can toggle these changes on the look and feel page.
- Fixed an issue on the target screen, where a range-0 combat heading overwrote later bearings.
- When both sides are on the same square, combat is now always head-on (this was always the case, just mentioning it again).
- The deathmatch and grudge match has been refactored.
- Fixed an issue with quests that are stuck in "Reward Ready".
- Bulk item and party movement is only blocked by locked doors on the actual path between the two rooms.
- Bacta tanks now look for nearby bacta refills. (This one will have to wait for next hotfix.)
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