Hanabusa Holdings
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  204 are Online

Year

27

Day

60

Time

08:23:54

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Development Projects

Combat - Ground Overhaul (Testing Phase)
Prerequisites:
Combat - AI Overhaul (Released)
NPC Training Overhaul (Released)
Description:
Remove direct control of player-controlled squads in most circumstances. Introduce infantry garrisons.
Goal:
2025
Space Combat: Ship Weapon Balancing (Testing Phase)
Description:
Reviewing Ship Weapons to allow for more balancing between ship classes.
Leads To:
Space Combat: Frigate Combat (2025)
Space Combat: Capital Ship Combat (2026)
Goal:
2025
Capture Mechanic Revamp (Coding Phase)
Description:
GIving captured players a very low ability to determine their location/destination and/or escape from an entity they are trapped in.
Goal:
Y26 Q4
Field Modifications (Coding Phase)
Description:
The feature gives the ability for players/droids to do modifications to potentially any item or droid with a property or stat. This will work combining items together, the item being modified and ingredients, trophies to start.
Goal:
2025
R&D - Entity Modifications (Coding Phase)
Prerequisites:
R&D - Entity Stat Overhaul (Released)
Description:
This is the ability to allow player based entity modifications. Current planning may include the ability to make variant datacards for entity modifications.

Stations: Q4 2023 - Q1 2024
Ships: Q2 2024
Goal:
2025
Space Combat: Firing Arcs + Directional Shields (Coding Phase)
Description:
Setup zones for things like weapons, shields, hull. This will allow some direction based changes for larger entities so not all guns can fire at once, to prevent an over powered design and a better more strategic gaming experience.
Leads To:
Space Combat: Capital Ship Combat (2026)
Goal:
2025
Space Combat: Project Twilight Vanguard (Coding Phase)
Description:
Simplify how combat is scheduled to allow for more tactical decision making. This will revamp how fire delays work and allow for combat to be grouped together. 🥷🏿
Goal:
2025
HP Normalize (Planning Phase)
Description:
This update will overhaul the HP system for NPCs and characters by modifying the interaction between strength and the race multiplier in HP calculations
Goal:
2025
Space Combat: Capital Ship Combat (Planning Phase)
Prerequisites:
Space Combat: Frigate Combat (Released)
R&D - Entity Stat Overhaul (Released)
Space Combat: Firing Arcs + Directional Shields (Coding Phase)
Space Combat: Ship Weapon Balancing (Testing Phase)
Description:
Enable Super Capital and Capital Ship for combat.
Goal:
2026
Global PvP/Combat (Planning Phase)
Description:
The release of combat across the galaxy
Leads To:
Permadeath (TBD)
Goal:
Q1 Y30
Permadeath (Planning Phase)
Prerequisites:
Global PvP/Combat (Planning Phase)
Description:
The ability to kill another character
Goal:
TBD
Tractor Beam Overhaul (Planning Phase)
Description:
Allow all ships with docking bays to use a tractor beam for logistical purposes. Current Tractor Beam weapons will be adjusted (added/removed) as appropriate for future Combat implementations.
Goal:
2025
Asteroid Field PvP (Planning Phase)
Description:
Asteroid Fields will have a form of "global" PvP implemented, expanding the current slate of Bandit combat features to combat between player-owned assets.
Goal:
TBD
Entity Cargo Overhaul (XaaC) (Planning Phase)
Description:
Entity cargo capacity will be refactored so that things which cannot currently haul certain entities (for example, ships which lack a docking bay cannot currently haul other ships) can haul those things as “cargo”. Cargo entities will only be able to be loaded and unloaded at certain locations and with a timer involved, allowing for transportation of goods without worrying about unbalanced carriers, troop transports, etc.

Also known as XaaC (or X-as-a-Cargo).
Leads To:
Encounters
Goal:
TBD
Holocron Training Item (Planning Phase)
Prerequisites:
Holocron Core (Released)
Description:
Enables constructed Holocrons to be used as training storage items, allowing a Force user to transfer training sessions to the Holocron. This enables a student to train with the Holocron as if the master were present.
Goal:
2025
Lightsaber Quest Revision (Planning Phase)
Description:
Revise the current lightsaber quest to improve it based on user feedback. Will make the quest more random and repeatable. Will allow for construction of double-bladed lightsabers.
Leads To:
Double Bladed Lightsaber Construction (2024)
Goal:
TBD
Merge Ships and Vehicles (Planning Phase)
Description:
This will merge how ships and vehicles function on the backend giving vehicles access to many of the established features that are only supported for ships.
Leads To:
Vehicle Combat Phase 1 (TBD)
Goal:
2025
Worker NPC Cleanup (Planning Phase)
Description:
The number of NPCs within shipyards and factories is too damn high! This will add measures to reduce their counts.
Goal:
TBD
Bounty Hunting Updates 2 (On Hold)
Nav Routes MVP (On Hold)
Relay Stations (On Hold)
Encounters (On Hold)
NPC Cargo Transport Updates 1 (On Hold)
Asteroid Mining Phase 3 (On Hold)
Atmospheric Damage Revision (On Hold)
Bounty Hunting Updates 3 (On Hold)
Combat - Space Overhaul (On Hold)
Facility Combat (On Hold)
Nav Routes GUI (On Hold)
Nav Routes QoL (On Hold)
New Missions (On Hold)
New Room Types (On Hold)
NPC Cargo Transport Updates 2 (On Hold)
NPC Cargo Transport Updates 3 (On Hold)
NPC Vendors - Currency Options (On Hold)
NPC Vendors - Ships and Vehicles (On Hold)
Orbital Bombardment (On Hold)
R&D - Innovation (On Hold)
R&D - Reverse Engineering (On Hold)
Vehicle Combat Phase 1 (On Hold)

Completed Projects

Space Combat Expansion Phase 2 (Released)
Combat - A/E Removal (Released)
Custom Room Map Decals (Released)
Cybernetics itemize/Customs (Released)
Fitout Custom Slots (Released)
Space Combat: Frigate Combat (Released)
Space Combat: Showdown Ship Combat (Released)
SWC Discord Integration (Released)
Bounty Hunting Updates 1 (Released)
Counterfeit Medical Items Redo (Released)
Hyperspace Entry Point Protection (Released)
Modular Factions (Released)
Non-Combat Enabled Ship Updates (Released)
NPC Cybernetics (Released)
Space Combat: Ship Capture Overhaul (Released)
Stun Overhaul (Released)
Asteroid Field Planets (Released)
Asteroid Mining (Released)
Asteroid Mining Phase 2 (Released)
Asteroid Prospecting (Released)
Automated Medical Action (Released)
Bait (Released)
Beskar Crafting (Released)
Bounty Hunting Phase 2 (Released)
Bounty Hunting Phase 3 (Released)
Bounty Hunting Quest (Released)
Combat - AI Overhaul (Released)
Combat - Stun (Released)
Combat - Stun Recovery (Released)
Combat Core Upgrade (Released)
Creature Training (Released)
Double Bladed Lightsaber Construction (Released)
Explosive Door Breaching (Released)
Faction Advisory Panel (Released)
Field Repairs (Released)
Force Purify (Released)
Force Rage (Released)
Force X (Released)
ForceX Cybernetics/Armor (Released)
ForceX Detection (Released)
ForceX Training Overhaul (Released)
Ground Showdowns (Released)
Holocron Battery (Released)
Holocron Core (Released)
Hyperlanes Phase I (Released)
Multi-Sized Rooms (Released)
New Player World (Released)
NPC Cargo Transport Phase 1 (Released)
NPC Training Overhaul (Released)
NPC Vendors Phase 1 (Released)
Poison (Released)
Poison Update (Released)
Quest Journal Improvements (Released)
R&D - Entity Stat Overhaul (Released)
Recycling Faction Privilege (Released)
Remote Item Training (Released)
Room Backend Upgrades (Released)
Room Combat (Released)
Server Upgrades (Released)
Space Bait (Released)
Space Bandit Capture Updates Phase 1 (Released)
Space Bandit Capture Updates Phase 2 (Released)
Space Bandit Loot (Released)
Space Combat Expansion Phase 1 (Released)
System/Planet Custom Process Upgrade (Released)
Universal Item Claim (Released)