At any time, a player may decide to found a faction. In order to proceed, several conditions must be fulfilled.
There must be at least 2 active member(s) not belonging to any other faction who will be ready and willing to join the new group. (You must have their consent.)
Upon creation, a faction needs the following:
A minimum capital is required to create a faction. The capital may be composed of:
The value of the material assets will be determined by their selling price on the NPC market.
Assets to be used as capital for initial faction creation, including the 7x7 facility that gets converted into the relevant headquarters facility, should have a tag added to them in the inventory prior to Faction creation. This tag should have the same name as the name of the faction you wish to create.
Failure to do so will mean that there will be no suitable assets for headquarters conversion, and faction creation will be impossible.
Upon creation, the faction must pay the registration fee in credits. The fee cannot be deducted from the capital. The registration fee covers the following privileges:
In addition, a 7x7 building is needed for the first headquarters.
Once the conditions are met and the registration fee is paid, the faction will be created. The player that completed the faction creation process will gain 1,000 XP. The faction will then be listed on the factions list and more players will be able to join it.
On the factions page the following information will be listed:
The faction owner will have the ability to assign and change the faction leader at any time. By default, the owner is the leader until a leader is assigned.
The faction leader has the ability to manage the faction. This includes assets and membership management.
When a new faction is created, this is automatically announced on the GNS, naming the leader of the faction and the city where its first headquarters is located. The administration will not give any material bonus upon creation.
Additionally, the faction will receive one headquarters facility. The headquarters will serve as an optional starting location for players who create a new character while a member of that faction. The headquarters also has a beneficial effect on the planet statistics.
When a faction builds a headquarters facility it is essentially providing a starting location for its members. This allows all new players joining that faction to start inside this headquarters if they haven't already selected a starting location. A faction can have multiple headquarters facilities, but only when a faction reaches 20 active members can a second headquarters facility be built. For every additional 20 active members a faction has, it may build an additional headquarters facility.
When a faction is created, the faction's owner may be a character or another faction. The owner has the ability to appoint and remove the faction's leader. The owner has also the ability to give away the faction to another character or faction.
If the faction has released stocks, the owner is defined as the character or faction owning at least one stock more than 50% of the faction stocks.
The faction owner may also decide at any time to change the name of the faction at a cost of 15,000,000 credits.
If the faction has stocks, they go to the market and the leader is informed immediately. If not, then the leader becomes the owner.
Leadership is transferred to the second in command. If none exists, then the faction member with the highest level of privileges becomes leader.