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Year

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Day

307

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Fully Implemented

Fully Implemented

Property Details
URL: https://www2.swcombine.com/ws/v2.0/types/{entity_type:ships|vehicles|stations|facilities|weapons|items|races|npcs|droids|materials|creatures|planets|terrain|faction modules}/{uid}[/]
Method: GET
Description: Gets the representation of an entity
Pattern Description: entity_type (Mandatory): One-of: ships, vehicles, stations, facilities, weapons, items, races, npcs, droids, materials, creatures, planets, terrain
uid (Optional): UID of the entity
Rate Limited: No
Query String: N/A
Parameters: N/A
Requires Authentication: No
Permissions: N/A
Returns: 200 OK: Returns the representation for the specified entity
400 Bad Request: One or more of the provided parameters was invalid
404 Not Found: Specified ship does not exist
Examples:
creature GET /ws/v2.0/types/creatures/falumpaset/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/creatures/falumpaset/",
    "swcapi": {
        "creaturetype": {
            "uid": "11:177",
            "name": "Falumpaset",
            "description": "<p>Few creatures are as large or as recognizable as the falumpaset. Native to the planet Naboo, the species is highly adaptable and can be found on other wetland planets and in zoos across the galaxy. Evolved to prosper in Naboo&#39;s swamps, the falumpaset has enjoyed a symbiotic relationship with the native Gungan population for thousands of years.<br />\r\n<br />\r\nThe falumpaset is a warm-blooded mammal, giving birth once every three to five galactic standard years. With an average lifespan in the fifties, falumpasets sometimes outlive the Gungans who raise and domesticate them. Falumpasets are typically found working as beasts of burden, carrying immense loads of cargo or even military equipment such as shield projectors. With the smallest specimens standing three meters in height, the largest of the falumpasets are a wonder to behold.<br />\r\n<br />\r\nThe export and hunting of the falumpaset is hotly contested on Naboo. Recent studies of the species&#39; intelligence and complex family structures suggest that they may be sentient. Herds of falumpasets have even been found communicating in distinct dialects. However, due to their incredible size and generally docile nature, they remain a popular target for sportsmen and poachers. Such revelations were no surprise to the native Gungans, who have petitioned local governments to ban the export and hunting of the slowly-reproducing species for years.</p>\r\n",
            "class": {
                "attributes": {
                    "uid": "305:45",
                    "value": "Huge"
                }
            },
            "slotsize": 1,
            "species": "Mammalian",
            "basehp": 800,
            "weight": {
                "value": 0.8,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 12,
                "attributes": {
                    "units": "m³"
                }
            },
            "homeworld": {},
            "spawnterraintypes": {
                "spawnterraintype": [
                    {
                        "attributes": {
                            "uid": "24:5",
                            "code": "f",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/grassland/"
                        },
                        "value": "Grassland"
                    },
                    {
                        "attributes": {
                            "uid": "24:4",
                            "code": "e",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/swamp/"
                        },
                        "value": "Swamp"
                    }
                ]
            },
            "terrainrestrictions": {
                "terrainrestriction": [
                    {
                        "attributes": {
                            "uid": "24:12",
                            "code": "m",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/volcanic/"
                        },
                        "value": "Volcanic"
                    }
                ]
            },
            "skills": {
                "general": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "strength"
                                },
                                "value": 2
                            },
                            {
                                "attributes": {
                                    "type": "dexterity"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "speed"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "space": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "fighterPiloting"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "fighterCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "capitalPiloting"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "ground": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "vehiclePiloting"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "vehicleCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "infantryCommand"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "social": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "medical"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "diplomacy"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "crafting"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "science": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "rndHull"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndElectronics"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndEngines"
                                },
                                "value": 0
                            }
                        ]
                    }
                ]
            },
            "images": {
                "small": "/images//creatures/177/main.jpg",
                "large": "/images//creatures/177/large.jpg"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/creatures/falumpaset/">
  <creaturetype>
    <uid>11:177</uid>
    <name>Falumpaset</name>
    <description>&lt;p&gt;Few creatures are as large or as recognizable as the falumpaset. Native to the planet Naboo, the species is highly adaptable and can be found on other wetland planets and in zoos across the galaxy. Evolved to prosper in Naboo&amp;#39;s swamps, the falumpaset has enjoyed a symbiotic relationship with the native Gungan population for thousands of years.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
The falumpaset is a warm-blooded mammal, giving birth once every three to five galactic standard years. With an average lifespan in the fifties, falumpasets sometimes outlive the Gungans who raise and domesticate them. Falumpasets are typically found working as beasts of burden, carrying immense loads of cargo or even military equipment such as shield projectors. With the smallest specimens standing three meters in height, the largest of the falumpasets are a wonder to behold.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
The export and hunting of the falumpaset is hotly contested on Naboo. Recent studies of the species&amp;#39; intelligence and complex family structures suggest that they may be sentient. Herds of falumpasets have even been found communicating in distinct dialects. However, due to their incredible size and generally docile nature, they remain a popular target for sportsmen and poachers. Such revelations were no surprise to the native Gungans, who have petitioned local governments to ban the export and hunting of the slowly-reproducing species for years.&lt;/p&gt;&#13;
</description>
    <class uid="305:45" value="Huge"/>
    <slotsize>1</slotsize>
    <species>Mammalian</species>
    <basehp>800</basehp>
    <weight units="tonnes">0.8</weight>
    <volume units="m³">12</volume>
    <homeworld/>
    <spawnterraintypes count="2">
      <spawnterraintype uid="24:5" code="f" href="https://www.swcombine.com/ws/v2.0/types/terrain/grassland/">Grassland</spawnterraintype>
      <spawnterraintype uid="24:4" code="e" href="https://www.swcombine.com/ws/v2.0/types/terrain/swamp/">Swamp</spawnterraintype>
    </spawnterraintypes>
    <terrainrestrictions count="1">
      <terrainrestriction uid="24:12" code="m" href="https://www.swcombine.com/ws/v2.0/types/terrain/volcanic/">Volcanic</terrainrestriction>
    </terrainrestrictions>
    <skills>
      <general count="3" force="false">
        <skill type="strength">2</skill>
        <skill type="dexterity">0</skill>
        <skill type="speed">0</skill>
      </general>
      <space count="3" force="false">
        <skill type="fighterPiloting">0</skill>
        <skill type="fighterCombat">0</skill>
        <skill type="capitalPiloting">0</skill>
      </space>
      <ground count="3" force="false">
        <skill type="vehiclePiloting">0</skill>
        <skill type="vehicleCombat">0</skill>
        <skill type="infantryCommand">0</skill>
      </ground>
      <social count="3" force="false">
        <skill type="medical">0</skill>
        <skill type="diplomacy">0</skill>
        <skill type="crafting">0</skill>
      </social>
      <science count="3" force="false">
        <skill type="rndHull">0</skill>
        <skill type="rndElectronics">0</skill>
        <skill type="rndEngines">0</skill>
      </science>
    </skills>
    <images>
      <small>/images//creatures/177/main.jpg</small>
      <large>/images//creatures/177/large.jpg</large>
    </images>
  </creaturetype>
</swcapi>
droid GET /ws/v2.0/types/droids/13:1/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/droids/13:1/",
    "swcapi": {
        "droidtype": {
            "uid": "13:1",
            "name": "R2 Series Astromech",
            "description": "<p>The R2 series is one of the greatest successes in the astromech field. Considered a significant upgrade from its predecessor, the R1, the R2-series has maintained its popularity since its release prior to the Clone Wars. Originally marketed with the colloquial slogan: \"There is nothing that this little guy can't do!,\" early reviews of the R2's repair capabilities were favorable, which helped to drive boisterous sales. The droid's popularity only increased as it was later adapted for starfighter duties and demonstrated great increases in starfighter performance. Still as popular as ever, the R2 series has been modified and upgraded several times, maintaining its competitiveness in the crowded droid market.</p><p>Like the R1 astromech, the R2 was created for vehicle and spaceship repair with a compact design that enables it to fit easily in a common starfighter. When 'plugged' into a ship, the R2 droid can monitor flight performance, fix technical problems, and can give power boosts from the ship's energy source.</p><p>The R2 is programmed with over seven hundred ship configurations, making it much easier to use than previous astromech models. When first released into the public, buyers were lured by all of its tools and gadgets. The common production-model R2 includes two manipulating arms, circular saw, holographic projector, and fire extinguisher. However, because it is so easily adjustable, many owners add additional tools and R2s have been found with underwater propellers, zero-G maneuvering jets, and small life rafts.</p>",
            "class": {
                "attributes": {
                    "uid": "308:60",
                    "value": "Astromech"
                }
            },
            "sensors": 0,
            "ecm": 0,
            "batchquantity": 2,
            "weight": {
                "value": 0.05,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 0.5,
                "attributes": {
                    "units": "m³"
                }
            },
            "weightcapacity": {
                "value": 0,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volumecapacity": {
                "value": 0,
                "attributes": {
                    "units": "m³"
                }
            },
            "hull": 55,
            "shield": 0,
            "ioniccapacity": 55,
            "armour": 0,
            "slotsize": 1,
            "terrainrestrictions": {
                "terrainrestriction": [
                    {
                        "attributes": {
                            "uid": "24:15",
                            "code": "o",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/gas%20giant/"
                        },
                        "value": "Gas Giant"
                    },
                    {
                        "attributes": {
                            "uid": "24:3",
                            "code": "d",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/jungle/"
                        },
                        "value": "Jungle"
                    },
                    {
                        "attributes": {
                            "uid": "24:11",
                            "code": "l",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/mountain/"
                        },
                        "value": "Mountain"
                    }
                ]
            },
            "skills": {
                "general": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "strength"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "dexterity"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "speed"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "space": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "fighterPiloting"
                                },
                                "value": 2
                            },
                            {
                                "attributes": {
                                    "type": "fighterCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "capitalPiloting"
                                },
                                "value": 1
                            }
                        ]
                    }
                ],
                "ground": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "vehiclePiloting"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "vehicleCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "infantryCommand"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "social": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "medical"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "diplomacy"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "crafting"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "science": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "rndHull"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndElectronics"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndEngines"
                                },
                                "value": 0
                            }
                        ]
                    }
                ]
            },
            "weapons": {},
            "materials": {
                "material": [
                    {
                        "attributes": {
                            "uid": "16:1",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/quantum/",
                            "quantity": 1
                        },
                        "value": "quantum"
                    },
                    {
                        "attributes": {
                            "uid": "16:2",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/meleenium/",
                            "quantity": 15
                        },
                        "value": "meleenium"
                    },
                    {
                        "attributes": {
                            "uid": "16:4",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/rudic/",
                            "quantity": 7
                        },
                        "value": "rudic"
                    }
                ]
            },
            "price": {
                "credits": 18048
            },
            "production": {
                "modifier": 95,
                "recommendedWorkers": 6,
                "recyclingXP": "1",
                "genericSlots": 0
            },
            "images": {
                "small": "/images//droids/1/main.jpg",
                "large": "/images//droids/1/large.jpg"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/droids/13:1/">
  <droidtype>
    <uid>13:1</uid>
    <name>R2 Series Astromech</name>
    <description>&lt;p&gt;The R2 series is one of the greatest successes in the astromech field. Considered a significant upgrade from its predecessor, the R1, the R2-series has maintained its popularity since its release prior to the Clone Wars. Originally marketed with the colloquial slogan: "There is nothing that this little guy can't do!," early reviews of the R2's repair capabilities were favorable, which helped to drive boisterous sales. The droid's popularity only increased as it was later adapted for starfighter duties and demonstrated great increases in starfighter performance. Still as popular as ever, the R2 series has been modified and upgraded several times, maintaining its competitiveness in the crowded droid market.&lt;/p&gt;&lt;p&gt;Like the R1 astromech, the R2 was created for vehicle and spaceship repair with a compact design that enables it to fit easily in a common starfighter. When 'plugged' into a ship, the R2 droid can monitor flight performance, fix technical problems, and can give power boosts from the ship's energy source.&lt;/p&gt;&lt;p&gt;The R2 is programmed with over seven hundred ship configurations, making it much easier to use than previous astromech models. When first released into the public, buyers were lured by all of its tools and gadgets. The common production-model R2 includes two manipulating arms, circular saw, holographic projector, and fire extinguisher. However, because it is so easily adjustable, many owners add additional tools and R2s have been found with underwater propellers, zero-G maneuvering jets, and small life rafts.&lt;/p&gt;</description>
    <class uid="308:60" value="Astromech"/>
    <sensors>0</sensors>
    <ecm>0</ecm>
    <batchquantity>2</batchquantity>
    <weight units="tonnes">0.05</weight>
    <volume units="m³">0.5</volume>
    <weightcapacity units="tonnes">0</weightcapacity>
    <volumecapacity units="m³">0</volumecapacity>
    <hull>55</hull>
    <shield>0</shield>
    <ioniccapacity>55</ioniccapacity>
    <armour>0</armour>
    <slotsize>1</slotsize>
    <terrainrestrictions count="3">
      <terrainrestriction uid="24:15" code="o" href="https://www.swcombine.com/ws/v2.0/types/terrain/gas%20giant/">Gas Giant</terrainrestriction>
      <terrainrestriction uid="24:3" code="d" href="https://www.swcombine.com/ws/v2.0/types/terrain/jungle/">Jungle</terrainrestriction>
      <terrainrestriction uid="24:11" code="l" href="https://www.swcombine.com/ws/v2.0/types/terrain/mountain/">Mountain</terrainrestriction>
    </terrainrestrictions>
    <skills>
      <general count="3" force="false">
        <skill type="strength">0</skill>
        <skill type="dexterity">0</skill>
        <skill type="speed">0</skill>
      </general>
      <space count="3" force="false">
        <skill type="fighterPiloting">2</skill>
        <skill type="fighterCombat">0</skill>
        <skill type="capitalPiloting">1</skill>
      </space>
      <ground count="3" force="false">
        <skill type="vehiclePiloting">0</skill>
        <skill type="vehicleCombat">0</skill>
        <skill type="infantryCommand">0</skill>
      </ground>
      <social count="3" force="false">
        <skill type="medical">0</skill>
        <skill type="diplomacy">0</skill>
        <skill type="crafting">0</skill>
      </social>
      <science count="3" force="false">
        <skill type="rndHull">0</skill>
        <skill type="rndElectronics">0</skill>
        <skill type="rndEngines">0</skill>
      </science>
    </skills>
    <weapons/>
    <materials count="3">
      <material uid="16:1" href="https://www.swcombine.com/ws/v2.0/types/materials/quantum/" quantity="1">quantum</material>
      <material uid="16:2" href="https://www.swcombine.com/ws/v2.0/types/materials/meleenium/" quantity="15">meleenium</material>
      <material uid="16:4" href="https://www.swcombine.com/ws/v2.0/types/materials/rudic/" quantity="7">rudic</material>
    </materials>
    <price>
      <credits>18048</credits>
    </price>
    <production>
      <modifier>95</modifier>
      <recommendedWorkers>6</recommendedWorkers>
      <recyclingXP>1</recyclingXP>
      <genericSlots>0</genericSlots>
    </production>
    <images>
      <small>/images//droids/1/main.jpg</small>
      <large>/images//droids/1/large.jpg</large>
    </images>
  </droidtype>
</swcapi>
facility GET /ws/v2.0/types/facilities/4:25/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/facilities/4:25/",
    "swcapi": {
        "facilitytype": {
            "uid": "4:25",
            "name": "KDY v-150 Planet Defender",
            "description": "The massive cannon, when used in conjunction with planetary shields, proves an effective deterrent against orbital siege activities.<p>The ion cannon has a very long reach, able to target vessels in orbital and superorbital space. The KDY v-150 is strictly a fixed emplacement weapon, usually mounted on a rotating base and covered by a semi-circular reinforced permacite shell. The cannons are modular, and can be erected in a matter of hours.",
            "class": {
                "attributes": {
                    "uid": "303:6",
                    "value": "3x3"
                }
            },
            "sensors": 21,
            "weight": {
                "value": 7398,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 2640,
                "attributes": {
                    "units": "m³"
                }
            },
            "volumecapacity": {
                "value": 240,
                "attributes": {
                    "units": "m³"
                }
            },
            "maxpassengers": 12,
            "garrisons": {
                "garrison": [
                    {
                        "maxSlots": 6,
                        "maxSquads": 1,
                        "loiterTime": 86400,
                        "rearmTime": 10800,
                        "garrisonType": "Infantry"
                    }
                ]
            },
            "flats": 0,
            "jobs": 4,
            "sizex": 3,
            "sizey": 3,
            "hull": 15000,
            "shield": 0,
            "armour": 0,
            "ioniccapacity": 15000,
            "energy": -20,
            "canloadmaterials": false,
            "canearnincome": false,
            "medicalrooms": 0,
            "hangarbay": "no",
            "dockingbay": "no",
            "canrecycle": "no",
            "canproduce": "no",
            "canmine": "no",
            "canrefinealazhi": "no",
            "canfarmalazhi": "no",
            "canresearch": "no",
            "weapons": {
                "weapon": [
                    {
                        "attributes": {
                            "uid": "18:15",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/heavy%20orbital%20ion%20cannon/",
                            "quantity": 1,
                            "arc": "Omni",
                            "arcFrom": 0,
                            "arcTo": 360
                        },
                        "value": "Heavy Orbital Ion Cannon"
                    }
                ]
            },
            "materials": {
                "material": [
                    {
                        "attributes": {
                            "uid": "16:1",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/quantum/",
                            "quantity": 31
                        },
                        "value": "quantum"
                    },
                    {
                        "attributes": {
                            "uid": "16:2",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/meleenium/",
                            "quantity": 300
                        },
                        "value": "meleenium"
                    },
                    {
                        "attributes": {
                            "uid": "16:4",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/rudic/",
                            "quantity": 315
                        },
                        "value": "rudic"
                    }
                ]
            },
            "price": {
                "credits": 223531
            },
            "production": {
                "modifier": 1,
                "recommendedWorkers": 10,
                "recyclingXP": "20",
                "genericSlots": 0
            },
            "imagesets": {
                "images": [
                    {
                        "small": "/images//facilities/25/main_1.gif",
                        "largevertical": "/images//facilities/25/vertical_1.gif",
                        "largehorizontal": "/images//facilities/25/horizontal_1.gif"
                    }
                ]
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/facilities/4:25/">
  <facilitytype>
    <uid>4:25</uid>
    <name>KDY v-150 Planet Defender</name>
    <description>The massive cannon, when used in conjunction with planetary shields, proves an effective deterrent against orbital siege activities.&lt;p&gt;The ion cannon has a very long reach, able to target vessels in orbital and superorbital space. The KDY v-150 is strictly a fixed emplacement weapon, usually mounted on a rotating base and covered by a semi-circular reinforced permacite shell. The cannons are modular, and can be erected in a matter of hours.</description>
    <class uid="303:6" value="3x3"/>
    <sensors>21</sensors>
    <weight units="tonnes">7398</weight>
    <volume units="m³">2640</volume>
    <volumecapacity units="m³">240</volumecapacity>
    <maxpassengers>12</maxpassengers>
    <garrisons count="1">
      <garrison>
        <maxSlots>6</maxSlots>
        <maxSquads>1</maxSquads>
        <loiterTime>86400</loiterTime>
        <rearmTime>10800</rearmTime>
        <garrisonType>Infantry</garrisonType>
      </garrison>
    </garrisons>
    <flats>0</flats>
    <jobs>4</jobs>
    <sizex>3</sizex>
    <sizey>3</sizey>
    <hull>15000</hull>
    <shield>0</shield>
    <armour>0</armour>
    <ioniccapacity>15000</ioniccapacity>
    <energy>-20</energy>
    <canloadmaterials>false</canloadmaterials>
    <canearnincome>false</canearnincome>
    <medicalrooms>0</medicalrooms>
    <hangarbay>no</hangarbay>
    <dockingbay>no</dockingbay>
    <canrecycle>no</canrecycle>
    <canproduce>no</canproduce>
    <canmine>no</canmine>
    <canrefinealazhi>no</canrefinealazhi>
    <canfarmalazhi>no</canfarmalazhi>
    <canresearch>no</canresearch>
    <weapons count="1">
      <weapon uid="18:15" href="https://www.swcombine.com/ws/v2.0/types/weapons/heavy%20orbital%20ion%20cannon/" quantity="1" arc="Omni" arcFrom="0" arcTo="360">Heavy Orbital Ion Cannon</weapon>
    </weapons>
    <materials count="3">
      <material uid="16:1" href="https://www.swcombine.com/ws/v2.0/types/materials/quantum/" quantity="31">quantum</material>
      <material uid="16:2" href="https://www.swcombine.com/ws/v2.0/types/materials/meleenium/" quantity="300">meleenium</material>
      <material uid="16:4" href="https://www.swcombine.com/ws/v2.0/types/materials/rudic/" quantity="315">rudic</material>
    </materials>
    <price>
      <credits>223531</credits>
    </price>
    <production>
      <modifier>1</modifier>
      <recommendedWorkers>10</recommendedWorkers>
      <recyclingXP>20</recyclingXP>
      <genericSlots>0</genericSlots>
    </production>
    <imagesets count="1">
      <images>
        <small>/images//facilities/25/main_1.gif</small>
        <largevertical>/images//facilities/25/vertical_1.gif</largevertical>
        <largehorizontal>/images//facilities/25/horizontal_1.gif</largehorizontal>
      </images>
    </imagesets>
  </facilitytype>
</swcapi>
item GET /ws/v2.0/types/items/12:6/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/items/12:6/",
    "swcapi": {
        "itemtype": {
            "uid": "12:6",
            "name": "Vacuum Survival Helmet",
            "description": "<p>The vacuum survival helmet, together with the associated survival suit and backpack, is designed to provide an individual with protection from the negative effects of hard vacuum. The vast majority of sentient species, with the notable exception of the Diathim, are not able to survive exposure to vacuum for any appreciable period of time. The vacuum survival system provides the wearer with a safe pocket of suitable atmosphere in which to work or live for a short period.</p>\r\n\r\n<p>While they will be designed for the needs of individual species, most vacuum survival helmets will have the following features. Firstly, a rigid outer shell to provide a measure of impact protection. Secondly, a collar that mates perfectly with the associated survival suit to provide a sealed environment for the wearer. The helmet will have heating elements, as well as connections to the backpack&rsquo;s supply of breathable air. It will also contain communication systems and will usually feature a clear visor, often with a movable tinted layer to provide protection from bright light. Some more expensive models will also feature enhanced, augmented reality displays within the helmet&#39;s visor, allowing the wearer to monitor their position, relative speed, life support levels, and other relevant data.</p>\r\n",
            "class": {
                "attributes": {
                    "uid": "306:1",
                    "value": "Survival"
                }
            },
            "maxuses": 0,
            "lockable": "no",
            "batchquantity": 8,
            "weight": {
                "value": 0.002,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 0.07,
                "attributes": {
                    "units": "m³"
                }
            },
            "weightcapacity": {
                "value": 0,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volumecapacity": {
                "value": 0,
                "attributes": {
                    "units": "m³"
                }
            },
            "equippableslots": {
                "equippableslot": [
                    "Head"
                ]
            },
            "weapons": {},
            "materials": {
                "material": [
                    {
                        "attributes": {
                            "uid": "16:2",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/meleenium/",
                            "quantity": 3
                        },
                        "value": "meleenium"
                    },
                    {
                        "attributes": {
                            "uid": "16:13",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/varium/",
                            "quantity": 1
                        },
                        "value": "varium"
                    }
                ]
            },
            "price": {
                "credits": 1456
            },
            "production": {
                "modifier": 275,
                "recommendedWorkers": 6,
                "recyclingXP": "1",
                "genericSlots": 0
            },
            "images": {
                "small": "/images//items/6/main.jpg",
                "large": "/images//noImageLarge.jpg"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/items/12:6/">
  <itemtype>
    <uid>12:6</uid>
    <name>Vacuum Survival Helmet</name>
    <description>&lt;p&gt;The vacuum survival helmet, together with the associated survival suit and backpack, is designed to provide an individual with protection from the negative effects of hard vacuum. The vast majority of sentient species, with the notable exception of the Diathim, are not able to survive exposure to vacuum for any appreciable period of time. The vacuum survival system provides the wearer with a safe pocket of suitable atmosphere in which to work or live for a short period.&lt;/p&gt;&#13;
&#13;
&lt;p&gt;While they will be designed for the needs of individual species, most vacuum survival helmets will have the following features. Firstly, a rigid outer shell to provide a measure of impact protection. Secondly, a collar that mates perfectly with the associated survival suit to provide a sealed environment for the wearer. The helmet will have heating elements, as well as connections to the backpack&amp;rsquo;s supply of breathable air. It will also contain communication systems and will usually feature a clear visor, often with a movable tinted layer to provide protection from bright light. Some more expensive models will also feature enhanced, augmented reality displays within the helmet&amp;#39;s visor, allowing the wearer to monitor their position, relative speed, life support levels, and other relevant data.&lt;/p&gt;&#13;
</description>
    <class uid="306:1" value="Survival"/>
    <maxuses>0</maxuses>
    <lockable>no</lockable>
    <batchquantity>8</batchquantity>
    <weight units="tonnes">0.002</weight>
    <volume units="m³">0.07</volume>
    <weightcapacity units="tonnes">0</weightcapacity>
    <volumecapacity units="m³">0</volumecapacity>
    <equippableslots count="1">
      <equippableslot>Head</equippableslot>
    </equippableslots>
    <weapons/>
    <materials count="2">
      <material uid="16:2" href="https://www.swcombine.com/ws/v2.0/types/materials/meleenium/" quantity="3">meleenium</material>
      <material uid="16:13" href="https://www.swcombine.com/ws/v2.0/types/materials/varium/" quantity="1">varium</material>
    </materials>
    <price>
      <credits>1456</credits>
    </price>
    <production>
      <modifier>275</modifier>
      <recommendedWorkers>6</recommendedWorkers>
      <recyclingXP>1</recyclingXP>
      <genericSlots>0</genericSlots>
    </production>
    <images>
      <small>/images//items/6/main.jpg</small>
      <large>/images//noImageLarge.jpg</large>
    </images>
  </itemtype>
</swcapi>
material GET /ws/v2.0/types/materials/meleenium/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/materials/meleenium/",
    "swcapi": {
        "materialtype": {
            "uid": "16:2",
            "name": "meleenium",
            "description": "Durasteel",
            "weight": {
                "value": 11,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 1,
                "attributes": {
                    "units": "m³"
                }
            },
            "rarity": 500,
            "price": {
                "credits": 52
            },
            "images": {
                "icon": "/images//materials/2/small.gif",
                "small": "/images//materials/2/main.png",
                "large": "/images//materials/2/large.png",
                "deposit": "/images//materials/2/deposit.gif"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/materials/meleenium/">
  <materialtype>
    <uid>16:2</uid>
    <name>meleenium</name>
    <description>Durasteel</description>
    <weight units="tonnes">11</weight>
    <volume units="m³">1</volume>
    <rarity>500</rarity>
    <price>
      <credits>52</credits>
    </price>
    <images>
      <icon>/images//materials/2/small.gif</icon>
      <small>/images//materials/2/main.png</small>
      <large>/images//materials/2/large.png</large>
      <deposit>/images//materials/2/deposit.gif</deposit>
    </images>
  </materialtype>
</swcapi>
npc GET /ws/v2.0/types/npcs/10:13/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/npcs/10:13/",
    "swcapi": {
        "npctype": {
            "uid": "10:13",
            "name": "Merchant",
            "description": "One of the galaxy's many traders, offering a small selection of items to the player for a price. Why not? After all, he has a wife and kids to feed, right?",
            "class": {
                "attributes": {
                    "uid": "304:51",
                    "value": "Civil NPCs"
                }
            },
            "price": {
                "credits": 10000
            },
            "hiringlocations": {
                "hiringlocation": [
                    {
                        "attributes": {
                            "uid": "4:30",
                            "href": "https://www.swcombine.com/ws/v2.0/types/facilities/landing%20pad/"
                        },
                        "value": "Landing Pad"
                    },
                    {
                        "attributes": {
                            "uid": "4:84",
                            "href": "https://www.swcombine.com/ws/v2.0/types/facilities/shop/"
                        },
                        "value": "Shop"
                    },
                    {
                        "attributes": {
                            "uid": "4:88",
                            "href": "https://www.swcombine.com/ws/v2.0/types/facilities/commerce%20centre/"
                        },
                        "value": "Commerce Centre"
                    }
                ]
            },
            "skills": {
                "general": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "strength"
                                },
                                "value": 2
                            },
                            {
                                "attributes": {
                                    "type": "dexterity"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "speed"
                                },
                                "value": 3
                            }
                        ]
                    }
                ],
                "space": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "fighterPiloting"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "fighterCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "capitalPiloting"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "ground": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "vehiclePiloting"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "vehicleCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "infantryCommand"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "social": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "medical"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "diplomacy"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "crafting"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "science": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "rndHull"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndElectronics"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndEngines"
                                },
                                "value": 0
                            }
                        ]
                    }
                ]
            },
            "images": {
                "type": "/images//npcs/npc_13.jpg"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/npcs/10:13/">
  <npctype>
    <uid>10:13</uid>
    <name>Merchant</name>
    <description>One of the galaxy's many traders, offering a small selection of items to the player for a price. Why not? After all, he has a wife and kids to feed, right?</description>
    <class uid="304:51" value="Civil NPCs"/>
    <price>
      <credits>10000</credits>
    </price>
    <hiringlocations count="3">
      <hiringlocation uid="4:30" href="https://www.swcombine.com/ws/v2.0/types/facilities/landing%20pad/">Landing Pad</hiringlocation>
      <hiringlocation uid="4:84" href="https://www.swcombine.com/ws/v2.0/types/facilities/shop/">Shop</hiringlocation>
      <hiringlocation uid="4:88" href="https://www.swcombine.com/ws/v2.0/types/facilities/commerce%20centre/">Commerce Centre</hiringlocation>
    </hiringlocations>
    <skills>
      <general count="3" force="false">
        <skill type="strength">2</skill>
        <skill type="dexterity">0</skill>
        <skill type="speed">3</skill>
      </general>
      <space count="3" force="false">
        <skill type="fighterPiloting">0</skill>
        <skill type="fighterCombat">0</skill>
        <skill type="capitalPiloting">0</skill>
      </space>
      <ground count="3" force="false">
        <skill type="vehiclePiloting">0</skill>
        <skill type="vehicleCombat">0</skill>
        <skill type="infantryCommand">0</skill>
      </ground>
      <social count="3" force="false">
        <skill type="medical">0</skill>
        <skill type="diplomacy">0</skill>
        <skill type="crafting">0</skill>
      </social>
      <science count="3" force="false">
        <skill type="rndHull">0</skill>
        <skill type="rndElectronics">0</skill>
        <skill type="rndEngines">0</skill>
      </science>
    </skills>
    <images>
      <type>/images//npcs/npc_13.jpg</type>
    </images>
  </npctype>
</swcapi>
planet GET /ws/v2.0/types/planets/8:1/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/planets/8:1/",
    "swcapi": {
        "planettype": {
            "uid": "8:1",
            "name": "hot/no atmosphere",
            "images": {
                "small": "/images//galaxy/planets/1/mini.gif",
                "atmosphere": "/images//galaxy/planets/1/atmos.jpg",
                "stratosphere": "/images//galaxy/planets/1/stratos.jpg",
                "loworbit": "/images//galaxy/planets/1/loworbit.jpg",
                "larges": {
                    "large": [
                        "/images//galaxy/planets/1/main.gif",
                        "/images//galaxy/planets/1/main_2.gif",
                        "/images//galaxy/planets/1/main_3.gif"
                    ]
                }
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/planets/8:1/">
  <planettype>
    <uid>8:1</uid>
    <name>hot/no atmosphere</name>
    <images>
      <small>/images//galaxy/planets/1/mini.gif</small>
      <atmosphere>/images//galaxy/planets/1/atmos.jpg</atmosphere>
      <stratosphere>/images//galaxy/planets/1/stratos.jpg</stratosphere>
      <loworbit>/images//galaxy/planets/1/loworbit.jpg</loworbit>
      <larges count="3">
        <large>/images//galaxy/planets/1/main.gif</large>
        <large>/images//galaxy/planets/1/main_2.gif</large>
        <large>/images//galaxy/planets/1/main_3.gif</large>
      </larges>
    </images>
  </planettype>
</swcapi>
race GET /ws/v2.0/types/races/22:6/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/races/22:6/",
    "swcapi": {
        "race": {
            "uid": "22:6",
            "name": "Bith",
            "description": "The Bith are a race of pale-skinned aliens with large skulls and long, splayed fingers. Their ancestral origins are hard to discern, because their bodies contain no trace of anything but Bith information. They have evolved into a race which excels in abstract thinking, although they lack certain instinctual emotions like fear and passion. Their huge eyes lack eyelids because they have evolved past the need for sleep, and allow them to see in minute detail. The thumb and little fingers on each hand are opposable, and their mechanical abilities are known throughout the galaxy.</p><p> They are native to the planet Clak`dor VII in the Mayagil system. They quickly developed advanced technologies, among them the use of deadly chemicals for warfare. A planetwide toxicological war between the cities of Nozho and Weogar - based on the disputed patent rights to a new stardrive - destroyed the once-beautiful planet, and left the Bith the choice of remaining bound there or expanding to the stars.</p><p>Immediate survivors were formed to build hermetically-sealed cities, although they quickly realized that it would better preserve their race to travel among the stars. Bith mating is a less than emotional experience, as the Bith race has lost the ability to procreate sexually. Instead, they bring genetic material to a Computer Mating Service for analysis against prospective mates. Bith children are created from genetic material from two parents, which is combined, fertilized, and incubated for a year.",
            "forceprobability": 4,
            "hpbonus": 0,
            "hpmultiplier": "1.0",
            "homeworld": {},
            "skills": {
                "general": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "strength"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "dexterity"
                                },
                                "value": "1"
                            },
                            {
                                "attributes": {
                                    "type": "speed"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "space": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "fighterPiloting"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "fighterCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "capitalPiloting"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "ground": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "vehiclePiloting"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "vehicleCombat"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "infantryCommand"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "social": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "medical"
                                },
                                "value": "1"
                            },
                            {
                                "attributes": {
                                    "type": "diplomacy"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "crafting"
                                },
                                "value": 0
                            }
                        ]
                    }
                ],
                "science": [
                    {
                        "attributes": {
                            "force": "false",
                            "count": 3
                        },
                        "skill": [
                            {
                                "attributes": {
                                    "type": "rndHull"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndElectronics"
                                },
                                "value": 0
                            },
                            {
                                "attributes": {
                                    "type": "rndEngines"
                                },
                                "value": 0
                            }
                        ]
                    }
                ]
            },
            "terrainrestrictions": {
                "terrainrestriction": [
                    {
                        "attributes": {
                            "uid": "24:15",
                            "code": "o",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/gas%20giant/"
                        },
                        "value": "Gas Giant"
                    },
                    {
                        "attributes": {
                            "uid": "24:6",
                            "code": "g",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/ocean/"
                        },
                        "value": "Ocean"
                    },
                    {
                        "attributes": {
                            "uid": "24:12",
                            "code": "m",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/volcanic/"
                        },
                        "value": "Volcanic"
                    }
                ]
            },
            "images": {
                "female": {
                    "image": [
                        "/images//races/6/npc_f1.jpg",
                        "/images//races/6/npc_f2.jpg"
                    ]
                },
                "male": {
                    "image": [
                        "/images//races/6/npc_m1.jpg",
                        "/images//races/6/npc_m2.jpg"
                    ]
                }
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/races/22:6/">
  <race>
    <uid>22:6</uid>
    <name>Bith</name>
    <description>The Bith are a race of pale-skinned aliens with large skulls and long, splayed fingers. Their ancestral origins are hard to discern, because their bodies contain no trace of anything but Bith information. They have evolved into a race which excels in abstract thinking, although they lack certain instinctual emotions like fear and passion. Their huge eyes lack eyelids because they have evolved past the need for sleep, and allow them to see in minute detail. The thumb and little fingers on each hand are opposable, and their mechanical abilities are known throughout the galaxy.&lt;/p&gt;&lt;p&gt; They are native to the planet Clak`dor VII in the Mayagil system. They quickly developed advanced technologies, among them the use of deadly chemicals for warfare. A planetwide toxicological war between the cities of Nozho and Weogar - based on the disputed patent rights to a new stardrive - destroyed the once-beautiful planet, and left the Bith the choice of remaining bound there or expanding to the stars.&lt;/p&gt;&lt;p&gt;Immediate survivors were formed to build hermetically-sealed cities, although they quickly realized that it would better preserve their race to travel among the stars. Bith mating is a less than emotional experience, as the Bith race has lost the ability to procreate sexually. Instead, they bring genetic material to a Computer Mating Service for analysis against prospective mates. Bith children are created from genetic material from two parents, which is combined, fertilized, and incubated for a year.</description>
    <forceprobability>4</forceprobability>
    <hpbonus>0</hpbonus>
    <hpmultiplier>1.0</hpmultiplier>
    <homeworld/>
    <skills>
      <general count="3" force="false">
        <skill type="strength">0</skill>
        <skill type="dexterity">1</skill>
        <skill type="speed">0</skill>
      </general>
      <space count="3" force="false">
        <skill type="fighterPiloting">0</skill>
        <skill type="fighterCombat">0</skill>
        <skill type="capitalPiloting">0</skill>
      </space>
      <ground count="3" force="false">
        <skill type="vehiclePiloting">0</skill>
        <skill type="vehicleCombat">0</skill>
        <skill type="infantryCommand">0</skill>
      </ground>
      <social count="3" force="false">
        <skill type="medical">1</skill>
        <skill type="diplomacy">0</skill>
        <skill type="crafting">0</skill>
      </social>
      <science count="3" force="false">
        <skill type="rndHull">0</skill>
        <skill type="rndElectronics">0</skill>
        <skill type="rndEngines">0</skill>
      </science>
    </skills>
    <terrainrestrictions count="3">
      <terrainrestriction uid="24:15" code="o" href="https://www.swcombine.com/ws/v2.0/types/terrain/gas%20giant/">Gas Giant</terrainrestriction>
      <terrainrestriction uid="24:6" code="g" href="https://www.swcombine.com/ws/v2.0/types/terrain/ocean/">Ocean</terrainrestriction>
      <terrainrestriction uid="24:12" code="m" href="https://www.swcombine.com/ws/v2.0/types/terrain/volcanic/">Volcanic</terrainrestriction>
    </terrainrestrictions>
    <images>
      <female count="2">
        <image>/images//races/6/npc_f1.jpg</image>
        <image>/images//races/6/npc_f2.jpg</image>
      </female>
      <male count="2">
        <image>/images//races/6/npc_m1.jpg</image>
        <image>/images//races/6/npc_m2.jpg</image>
      </male>
    </images>
  </race>
</swcapi>
ship GET /ws/v2.0/types/ships/2:5/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/ships/2:5/",
    "swcapi": {
        "shiptype": {
            "uid": "2:5",
            "name": "Marauder-class Corvette",
            "description": "<p>Designed to look like a large fighter, the Marauder-class Corvette has an astoundingly sleek appearance and relatively small engines. Its lower production cost makes it favorable to a buyer market of mercenaries and small planetary governments.</p>\r\n<p>What the Marauder-class lacks in speed, it makes up for in firepower. Able to mount a stealthy approach, it wields a formidable assortment of three tractor beams and eight turbolasers to inhibit enemy defense maneuvers and defeat them before they have a chance to mount a counter attack. Though not meant for head to head combat, the Marauder-class also has impressive defensive measures. With a combination of strong deflector shields and a capable ionic capacity, it can pose as a formidable foe during a drawn-out battle. It can also carry a small fighter armada or landing party with hangar and docking bays.</p>\r\n<p>Well suited as a patrol craft and easily converted into a war machine, the Marauder-class has been seeing greater use in recent years as a space lane and system enforcement command ship.</p>",
            "class": {
                "attributes": {
                    "uid": "301:4",
                    "value": "Corvettes"
                }
            },
            "speed": {
                "hyperspace": 1,
                "sublight": {
                    "value": 30,
                    "attributes": {
                        "units": "mglt"
                    }
                },
                "planetary": {
                    "value": 300,
                    "attributes": {
                        "units": "km/h"
                    }
                }
            },
            "manoeuvrability": 3,
            "sensors": 8,
            "ecm": 0,
            "weight": {
                "value": 18000,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 475000,
                "attributes": {
                    "units": "m³"
                }
            },
            "weightcapacity": {
                "value": 400,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volumecapacity": {
                "value": 6000,
                "attributes": {
                    "units": "m³"
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            },
            "maxpassengers": 200,
            "escapepods": 2,
            "length": {
                "value": "195.0",
                "attributes": {
                    "units": "metres"
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            },
            "garrisons": {
                "garrison": [
                    {
                        "maxSlots": 24,
                        "maxSquads": 2,
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                        "rearmTime": 10800,
                        "garrisonType": "Infantry"
                    }
                ]
            },
            "hull": 1000,
            "shield": 900,
            "armour": 65,
            "ioniccapacity": 700,
            "repulsors": "yes",
            "slotsize": 8,
            "medicalrooms": 0,
            "asteroidprospectingsensors": 0,
            "asteroidminingpower": 0,
            "hangarbay": "yes",
            "dockingbay": "yes",
            "canrecycle": "no",
            "caninterdict": "no",
            "weapons": {
                "weapon": [
                    {
                        "attributes": {
                            "uid": "18:1",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/turbolasers/",
                            "quantity": 8,
                            "arc": "Omni",
                            "arcFrom": 0,
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                        "value": "Turbolasers"
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                    {
                        "attributes": {
                            "uid": "18:3",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/tractor%20beams/",
                            "quantity": 3,
                            "arc": "Omni",
                            "arcFrom": 0,
                            "arcTo": 360
                        },
                        "value": "Tractor Beams"
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                ]
            },
            "materials": {
                "material": [
                    {
                        "attributes": {
                            "uid": "16:1",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/quantum/",
                            "quantity": 288
                        },
                        "value": "quantum"
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                    {
                        "attributes": {
                            "uid": "16:2",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/meleenium/",
                            "quantity": 2993
                        },
                        "value": "meleenium"
                    },
                    {
                        "attributes": {
                            "uid": "16:3",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/ardanium/",
                            "quantity": 254
                        },
                        "value": "ardanium"
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                ]
            },
            "price": {
                "credits": 1332076
            },
            "production": {
                "modifier": 190,
                "timeFactor": 2,
                "recommendedWorkers": 39,
                "recyclingXP": "20",
                "genericSlots": 0
            },
            "images": {
                "small": "/images//ships/5/main.png",
                "large": "/images//ships/5/large.png"
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        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/ships/2:5/">
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    <uid>2:5</uid>
    <name>Marauder-class Corvette</name>
    <description>&lt;p&gt;Designed to look like a large fighter, the Marauder-class Corvette has an astoundingly sleek appearance and relatively small engines. Its lower production cost makes it favorable to a buyer market of mercenaries and small planetary governments.&lt;/p&gt;&#13;
&lt;p&gt;What the Marauder-class lacks in speed, it makes up for in firepower. Able to mount a stealthy approach, it wields a formidable assortment of three tractor beams and eight turbolasers to inhibit enemy defense maneuvers and defeat them before they have a chance to mount a counter attack. Though not meant for head to head combat, the Marauder-class also has impressive defensive measures. With a combination of strong deflector shields and a capable ionic capacity, it can pose as a formidable foe during a drawn-out battle. It can also carry a small fighter armada or landing party with hangar and docking bays.&lt;/p&gt;&#13;
&lt;p&gt;Well suited as a patrol craft and easily converted into a war machine, the Marauder-class has been seeing greater use in recent years as a space lane and system enforcement command ship.&lt;/p&gt;</description>
    <class uid="301:4" value="Corvettes"/>
    <speed>
      <hyperspace>1</hyperspace>
      <sublight units="mglt">30</sublight>
      <planetary units="km/h">300</planetary>
    </speed>
    <manoeuvrability>3</manoeuvrability>
    <sensors>8</sensors>
    <ecm>0</ecm>
    <weight units="tonnes">18000</weight>
    <volume units="m³">475000</volume>
    <weightcapacity units="tonnes">400</weightcapacity>
    <volumecapacity units="m³">6000</volumecapacity>
    <maxpassengers>200</maxpassengers>
    <escapepods>2</escapepods>
    <length units="metres">195.0</length>
    <garrisons count="1">
      <garrison>
        <maxSlots>24</maxSlots>
        <maxSquads>2</maxSquads>
        <loiterTime>86400</loiterTime>
        <rearmTime>10800</rearmTime>
        <garrisonType>Infantry</garrisonType>
      </garrison>
    </garrisons>
    <hull>1000</hull>
    <shield>900</shield>
    <armour>65</armour>
    <ioniccapacity>700</ioniccapacity>
    <repulsors>yes</repulsors>
    <slotsize>8</slotsize>
    <medicalrooms>0</medicalrooms>
    <asteroidprospectingsensors>0</asteroidprospectingsensors>
    <asteroidminingpower>0</asteroidminingpower>
    <hangarbay>yes</hangarbay>
    <dockingbay>yes</dockingbay>
    <canrecycle>no</canrecycle>
    <caninterdict>no</caninterdict>
    <weapons count="2">
      <weapon uid="18:1" href="https://www.swcombine.com/ws/v2.0/types/weapons/turbolasers/" quantity="8" arc="Omni" arcFrom="0" arcTo="360">Turbolasers</weapon>
      <weapon uid="18:3" href="https://www.swcombine.com/ws/v2.0/types/weapons/tractor%20beams/" quantity="3" arc="Omni" arcFrom="0" arcTo="360">Tractor Beams</weapon>
    </weapons>
    <materials count="3">
      <material uid="16:1" href="https://www.swcombine.com/ws/v2.0/types/materials/quantum/" quantity="288">quantum</material>
      <material uid="16:2" href="https://www.swcombine.com/ws/v2.0/types/materials/meleenium/" quantity="2993">meleenium</material>
      <material uid="16:3" href="https://www.swcombine.com/ws/v2.0/types/materials/ardanium/" quantity="254">ardanium</material>
    </materials>
    <price>
      <credits>1332076</credits>
    </price>
    <production>
      <modifier>190</modifier>
      <timeFactor>2</timeFactor>
      <recommendedWorkers>39</recommendedWorkers>
      <recyclingXP>20</recyclingXP>
      <genericSlots>0</genericSlots>
    </production>
    <images>
      <small>/images//ships/5/main.png</small>
      <large>/images//ships/5/large.png</large>
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  </shiptype>
</swcapi>
shiparcs GET /ws/v2.0/types/ships/2:1/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/ships/2:1/",
    "swcapi": {
        "shiptype": {
            "uid": "2:1",
            "name": "Victory I-class Star Destroyer",
            "description": "<p>At slightly more than half the length and a quarter the mass of it better known cousin, the Imperial I class Star Destroyer, the Victory I class was rushed into service toward the end of the Clone Wars in order to address the significant deficiency of its predecessor, the Venator class Star Destroyer, in straight-up gunfights against Separatist warships. With a strong emphasis on turbolasers and proton torpedo tubes, the Victory I is more than a match for most contemporary opponents. Built on the same wedge shape as its sisters from Kuat Drive Yards, the Victory I can bring almost all its turbolasers and torpedo tubes to bear simultaneously in the forward arc. Good captains will ensure that the enemy is always in the optimum arc for the ship&rsquo;s weapons.<br />\r\n<br />\r\nBoth troop berths and hangar space were sacrificed in order to mount the additional weapons on the hull, making the Victory-class Star Destroyer a dedicated ship-to-ship combat vessel whereas the Imperial-class is able to serve many more functions in the Imperial Navy.After seizing galactic power after the fall of the Old Republic, the Galactic Empire kept the Victory-class in service and even continued to build the vessel, updating and refitting its secondary systems as necessary. In addition to the Empire, several other governments and even some private citizens are known to have acquired some of the fearsome vessels which made their way out of the Republic Navy during its transition to the Empire.&nbsp;</p>\r\n",
            "class": {
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                    "value": "Capital Ships"
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            },
            "speed": {
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                "sublight": {
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                    "attributes": {
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                    "attributes": {
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            "sensors": 8,
            "ecm": 0,
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                "attributes": {
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            },
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                "attributes": {
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            },
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                "attributes": {
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            },
            "volumecapacity": {
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                "attributes": {
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            },
            "maxpassengers": 1600,
            "length": {
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                "attributes": {
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            },
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            "hangarbay": "no",
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            "weapons": {
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                        "attributes": {
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                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/turbolaser%20battery/",
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                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/turbolaser%20battery/",
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                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/nova/",
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                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/lommite/",
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                        "value": "lommite"
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                    {
                        "attributes": {
                            "uid": "16:17",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/durelium/",
                            "quantity": 2761
                        },
                        "value": "durelium"
                    }
                ]
            },
            "price": {
                "credits": 11160082
            },
            "production": {
                "modifier": 500,
                "timeFactor": 2,
                "recommendedWorkers": 180,
                "recyclingXP": "20",
                "genericSlots": 0
            },
            "images": {
                "small": "/images//ships/1/main.png",
                "large": "/images//ships/1/large.png"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/ships/2:1/">
  <shiptype>
    <uid>2:1</uid>
    <name>Victory I-class Star Destroyer</name>
    <description>&lt;p&gt;At slightly more than half the length and a quarter the mass of it better known cousin, the Imperial I class Star Destroyer, the Victory I class was rushed into service toward the end of the Clone Wars in order to address the significant deficiency of its predecessor, the Venator class Star Destroyer, in straight-up gunfights against Separatist warships. With a strong emphasis on turbolasers and proton torpedo tubes, the Victory I is more than a match for most contemporary opponents. Built on the same wedge shape as its sisters from Kuat Drive Yards, the Victory I can bring almost all its turbolasers and torpedo tubes to bear simultaneously in the forward arc. Good captains will ensure that the enemy is always in the optimum arc for the ship&amp;rsquo;s weapons.&lt;br /&gt;&#13;
&lt;br /&gt;&#13;
Both troop berths and hangar space were sacrificed in order to mount the additional weapons on the hull, making the Victory-class Star Destroyer a dedicated ship-to-ship combat vessel whereas the Imperial-class is able to serve many more functions in the Imperial Navy.After seizing galactic power after the fall of the Old Republic, the Galactic Empire kept the Victory-class in service and even continued to build the vessel, updating and refitting its secondary systems as necessary. In addition to the Empire, several other governments and even some private citizens are known to have acquired some of the fearsome vessels which made their way out of the Republic Navy during its transition to the Empire.&amp;nbsp;&lt;/p&gt;&#13;
</description>
    <class uid="301:2" value="Capital Ships"/>
    <speed>
      <hyperspace>3</hyperspace>
      <sublight units="mglt">10</sublight>
      <planetary units="km/h">100</planetary>
    </speed>
    <manoeuvrability>2</manoeuvrability>
    <sensors>8</sensors>
    <ecm>0</ecm>
    <weight units="tonnes">1150000</weight>
    <volume units="m³">23000000</volume>
    <weightcapacity units="tonnes">17000</weightcapacity>
    <volumecapacity units="m³">250000</volumecapacity>
    <maxpassengers>1600</maxpassengers>
    <length units="metres">900.0</length>
    <escapepods>11</escapepods>
    <garrisons count="1">
      <garrison>
        <maxSlots>24</maxSlots>
        <maxSquads>2</maxSquads>
        <loiterTime>86400</loiterTime>
        <rearmTime>10800</rearmTime>
        <garrisonType>Infantry</garrisonType>
      </garrison>
    </garrisons>
    <hull>5600</hull>
    <shield>4400</shield>
    <shieldArcs>
      <shield>660</shield>
      <arc>Front 60</arc>
      <arcFrom>330</arcFrom>
      <arcTo>30</arcTo>
    </shieldArcs>
    <shieldArcs>
      <shield>1056</shield>
      <arc>Port 120</arc>
      <arcFrom>210</arcFrom>
      <arcTo>330</arcTo>
    </shieldArcs>
    <shieldArcs>
      <shield>1056</shield>
      <arc>Starboard 120</arc>
      <arcFrom>30</arcFrom>
      <arcTo>150</arcTo>
    </shieldArcs>
    <shieldArcs>
      <shield>528</shield>
      <arc>Rear 60</arc>
      <arcFrom>150</arcFrom>
      <arcTo>210</arcTo>
    </shieldArcs>
    <shieldArcs>
      <shield>1100</shield>
      <arc>Omnidirectional</arc>
      <arcFrom>0</arcFrom>
      <arcTo>360</arcTo>
    </shieldArcs>
    <shieldArcTemplate>6</shieldArcTemplate>
    <armour>90</armour>
    <ioniccapacity>2800</ioniccapacity>
    <repulsors>no</repulsors>
    <slotsize>12</slotsize>
    <medicalrooms>0</medicalrooms>
    <asteroidprospectingsensors>0</asteroidprospectingsensors>
    <asteroidminingpower>0</asteroidminingpower>
    <hangarbay>no</hangarbay>
    <dockingbay>yes</dockingbay>
    <canrecycle>no</canrecycle>
    <caninterdict>no</caninterdict>
    <weapons count="8">
      <weapon uid="18:18" href="https://www.swcombine.com/ws/v2.0/types/weapons/turbolaser%20battery/" quantity="6" arc="Port 120" arcFrom="210" arcTo="330">Turbolaser Battery</weapon>
      <weapon uid="18:18" href="https://www.swcombine.com/ws/v2.0/types/weapons/turbolaser%20battery/" quantity="6" arc="Starboard 120" arcFrom="30" arcTo="150">Turbolaser Battery</weapon>
      <weapon uid="18:18" href="https://www.swcombine.com/ws/v2.0/types/weapons/turbolaser%20battery/" quantity="3" arc="Front 60" arcFrom="330" arcTo="30">Turbolaser Battery</weapon>
      <weapon uid="18:4" href="https://www.swcombine.com/ws/v2.0/types/weapons/proton%20torpedo%20launchers/" quantity="10" arc="Port 120" arcFrom="210" arcTo="330">Proton Torpedo Launchers</weapon>
      <weapon uid="18:4" href="https://www.swcombine.com/ws/v2.0/types/weapons/proton%20torpedo%20launchers/" quantity="10" arc="Starboard 120" arcFrom="30" arcTo="150">Proton Torpedo Launchers</weapon>
      <weapon uid="18:4" href="https://www.swcombine.com/ws/v2.0/types/weapons/proton%20torpedo%20launchers/" quantity="5" arc="Front 60" arcFrom="330" arcTo="30">Proton Torpedo Launchers</weapon>
      <weapon uid="18:4" href="https://www.swcombine.com/ws/v2.0/types/weapons/proton%20torpedo%20launchers/" quantity="5" arc="Rear 60" arcFrom="150" arcTo="210">Proton Torpedo Launchers</weapon>
      <weapon uid="18:3" href="https://www.swcombine.com/ws/v2.0/types/weapons/tractor%20beams/" quantity="10" arc="Omni" arcFrom="0" arcTo="360">Tractor Beams</weapon>
    </weapons>
    <materials count="9">
      <material uid="16:1" href="https://www.swcombine.com/ws/v2.0/types/materials/quantum/" quantity="1600">quantum</material>
      <material uid="16:2" href="https://www.swcombine.com/ws/v2.0/types/materials/meleenium/" quantity="16620">meleenium</material>
      <material uid="16:3" href="https://www.swcombine.com/ws/v2.0/types/materials/ardanium/" quantity="1177">ardanium</material>
      <material uid="16:4" href="https://www.swcombine.com/ws/v2.0/types/materials/rudic/" quantity="3867">rudic</material>
      <material uid="16:11" href="https://www.swcombine.com/ws/v2.0/types/materials/tibannagas/" quantity="362">tibannagas</material>
      <material uid="16:12" href="https://www.swcombine.com/ws/v2.0/types/materials/nova/" quantity="46">nova</material>
      <material uid="16:14" href="https://www.swcombine.com/ws/v2.0/types/materials/varmigio/" quantity="8284">varmigio</material>
      <material uid="16:15" href="https://www.swcombine.com/ws/v2.0/types/materials/lommite/" quantity="1113">lommite</material>
      <material uid="16:17" href="https://www.swcombine.com/ws/v2.0/types/materials/durelium/" quantity="2761">durelium</material>
    </materials>
    <price>
      <credits>11160082</credits>
    </price>
    <production>
      <modifier>500</modifier>
      <timeFactor>2</timeFactor>
      <recommendedWorkers>180</recommendedWorkers>
      <recyclingXP>20</recyclingXP>
      <genericSlots>0</genericSlots>
    </production>
    <images>
      <small>/images//ships/1/main.png</small>
      <large>/images//ships/1/large.png</large>
    </images>
  </shiptype>
</swcapi>
station GET /ws/v2.0/types/stations/5:6/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/stations/5:6/",
    "swcapi": {
        "stationtype": {
            "uid": "5:6",
            "name": "Shipyard II",
            "description": "The Shipyard II is the second in a series of four and is able to produce all starfighters, freighters and most capital starships. The design was changed and improved over the Shipyard 1 in order to expand its storage capacity and production capabilities.\r\n</p><p>\r\nSix durasteel girders run the one-thousand meter length of the Shipyard II to support the framework of a starship, which can be as long as the station itself, during the production process. On the outside and mid-center of the station there are large complexes, one on each side. Together, these complexes provide crew housing, raw material storage, docking and hangar bays and the control facilities for the station. The overall design of the station provides a very efficient manner for access to raw materials and the construction tools that are needed to produce starships.\r\n</p><p>\r\nThe station is defensively equipped with heavy lasers and concussion missile launchers, including tractor beams which can be used to hold an enemy starship in place. However, the tractor beams are more often used to move cargo in and out of the station. The deflector shields and hull will allow the station to withstand a minor attack and were engineered to provide enough time for the occupants to safely evacuate using any of the numerous escape pods available. The Shipyard II is a space station of quality construction and design and is the best choice for those interested in producing a wide variety of the most common starships in the galaxy. ",
            "sensors": 1,
            "ecm": 0,
            "weight": {
                "value": 920741,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 133591,
                "attributes": {
                    "units": "m³"
                }
            },
            "weightcapacity": {
                "value": 629000,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volumecapacity": {
                "value": 70125,
                "attributes": {
                    "units": "m³"
                }
            },
            "maxpassengers": 550,
            "length": {
                "value": "1000.0",
                "attributes": {
                    "units": "metres"
                }
            },
            "escapepods": 40,
            "hull": 4100,
            "shield": 2504,
            "armour": 40,
            "ioniccapacity": 1845,
            "medicalrooms": 0,
            "hangarbay": "yes",
            "dockingbay": "yes",
            "canrecycle": "no",
            "canproduce": "yes",
            "isasteroidminingdepot": "no",
            "canrefinealazhi": "no",
            "caninterdict": "no",
            "canresearch": "no",
            "weapons": {
                "weapon": [
                    {
                        "attributes": {
                            "uid": "18:12",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/concussion%20missile%20launchers/",
                            "quantity": 1,
                            "arc": "Omni",
                            "arcFrom": 0,
                            "arcTo": 360
                        },
                        "value": "Concussion Missile Launchers"
                    },
                    {
                        "attributes": {
                            "uid": "18:199",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/heavy%20laser/",
                            "quantity": 10,
                            "arc": "Omni",
                            "arcFrom": 0,
                            "arcTo": 360
                        },
                        "value": "Heavy Laser"
                    },
                    {
                        "attributes": {
                            "uid": "18:3",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/tractor%20beams/",
                            "quantity": 2,
                            "arc": "Omni",
                            "arcFrom": 0,
                            "arcTo": 360
                        },
                        "value": "Tractor Beams"
                    }
                ]
            },
            "materials": {
                "material": [
                    {
                        "attributes": {
                            "uid": "16:1",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/quantum/",
                            "quantity": 1211
                        },
                        "value": "quantum"
                    },
                    {
                        "attributes": {
                            "uid": "16:2",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/meleenium/",
                            "quantity": 3422
                        },
                        "value": "meleenium"
                    },
                    {
                        "attributes": {
                            "uid": "16:3",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/ardanium/",
                            "quantity": 240
                        },
                        "value": "ardanium"
                    }
                ]
            },
            "price": {
                "credits": 8224036
            },
            "production": {
                "modifier": 228,
                "recommendedWorkers": 25,
                "recyclingXP": "20",
                "genericSlots": 0
            },
            "images": {
                "small": "/images//stations/6/main.jpg",
                "large": "/images//stations/6/large.jpg"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/stations/5:6/">
  <stationtype>
    <uid>5:6</uid>
    <name>Shipyard II</name>
    <description>The Shipyard II is the second in a series of four and is able to produce all starfighters, freighters and most capital starships. The design was changed and improved over the Shipyard 1 in order to expand its storage capacity and production capabilities.&#13;
&lt;/p&gt;&lt;p&gt;&#13;
Six durasteel girders run the one-thousand meter length of the Shipyard II to support the framework of a starship, which can be as long as the station itself, during the production process. On the outside and mid-center of the station there are large complexes, one on each side. Together, these complexes provide crew housing, raw material storage, docking and hangar bays and the control facilities for the station. The overall design of the station provides a very efficient manner for access to raw materials and the construction tools that are needed to produce starships.&#13;
&lt;/p&gt;&lt;p&gt;&#13;
The station is defensively equipped with heavy lasers and concussion missile launchers, including tractor beams which can be used to hold an enemy starship in place. However, the tractor beams are more often used to move cargo in and out of the station. The deflector shields and hull will allow the station to withstand a minor attack and were engineered to provide enough time for the occupants to safely evacuate using any of the numerous escape pods available. The Shipyard II is a space station of quality construction and design and is the best choice for those interested in producing a wide variety of the most common starships in the galaxy. </description>
    <sensors>1</sensors>
    <ecm>0</ecm>
    <weight units="tonnes">920741</weight>
    <volume units="m³">133591</volume>
    <weightcapacity units="tonnes">629000</weightcapacity>
    <volumecapacity units="m³">70125</volumecapacity>
    <maxpassengers>550</maxpassengers>
    <length units="metres">1000.0</length>
    <escapepods>40</escapepods>
    <hull>4100</hull>
    <shield>2504</shield>
    <armour>40</armour>
    <ioniccapacity>1845</ioniccapacity>
    <medicalrooms>0</medicalrooms>
    <hangarbay>yes</hangarbay>
    <dockingbay>yes</dockingbay>
    <canrecycle>no</canrecycle>
    <canproduce>yes</canproduce>
    <isasteroidminingdepot>no</isasteroidminingdepot>
    <canrefinealazhi>no</canrefinealazhi>
    <caninterdict>no</caninterdict>
    <canresearch>no</canresearch>
    <weapons count="3">
      <weapon uid="18:12" href="https://www.swcombine.com/ws/v2.0/types/weapons/concussion%20missile%20launchers/" quantity="1" arc="Omni" arcFrom="0" arcTo="360">Concussion Missile Launchers</weapon>
      <weapon uid="18:199" href="https://www.swcombine.com/ws/v2.0/types/weapons/heavy%20laser/" quantity="10" arc="Omni" arcFrom="0" arcTo="360">Heavy Laser</weapon>
      <weapon uid="18:3" href="https://www.swcombine.com/ws/v2.0/types/weapons/tractor%20beams/" quantity="2" arc="Omni" arcFrom="0" arcTo="360">Tractor Beams</weapon>
    </weapons>
    <materials count="3">
      <material uid="16:1" href="https://www.swcombine.com/ws/v2.0/types/materials/quantum/" quantity="1211">quantum</material>
      <material uid="16:2" href="https://www.swcombine.com/ws/v2.0/types/materials/meleenium/" quantity="3422">meleenium</material>
      <material uid="16:3" href="https://www.swcombine.com/ws/v2.0/types/materials/ardanium/" quantity="240">ardanium</material>
    </materials>
    <price>
      <credits>8224036</credits>
    </price>
    <production>
      <modifier>228</modifier>
      <recommendedWorkers>25</recommendedWorkers>
      <recyclingXP>20</recyclingXP>
      <genericSlots>0</genericSlots>
    </production>
    <images>
      <small>/images//stations/6/main.jpg</small>
      <large>/images//stations/6/large.jpg</large>
    </images>
  </stationtype>
</swcapi>
terrain GET /ws/v2.0/types/terrain/forest/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/terrain/forest/",
    "swcapi": {
        "terraintype": {
            "uid": "24:2",
            "name": "Forest",
            "code": "c",
            "materialprobabilitypercent": 3,
            "materialtypes": {
                "materialtype": [
                    {
                        "attributes": {
                            "uid": "16:3",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/ardanium/"
                        },
                        "value": "ardanium"
                    },
                    {
                        "attributes": {
                            "uid": "16:6",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/duracrete/"
                        },
                        "value": "duracrete"
                    },
                    {
                        "attributes": {
                            "uid": "16:7",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/alazhi/"
                        },
                        "value": "alazhi"
                    }
                ]
            },
            "images": {
                "small": "/images//galaxy/terrains/c/terrain.gif",
                "large": "/images//galaxy/terrains/c/background.jpg"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/terrain/forest/">
  <terraintype>
    <uid>24:2</uid>
    <name>Forest</name>
    <code>c</code>
    <materialprobabilitypercent>3</materialprobabilitypercent>
    <materialtypes count="3">
      <materialtype uid="16:3" href="https://www.swcombine.com/ws/v2.0/types/materials/ardanium/">ardanium</materialtype>
      <materialtype uid="16:6" href="https://www.swcombine.com/ws/v2.0/types/materials/duracrete/">duracrete</materialtype>
      <materialtype uid="16:7" href="https://www.swcombine.com/ws/v2.0/types/materials/alazhi/">alazhi</materialtype>
    </materialtypes>
    <images>
      <small>/images//galaxy/terrains/c/terrain.gif</small>
      <large>/images//galaxy/terrains/c/background.jpg</large>
    </images>
  </terraintype>
</swcapi>
vehicle GET /ws/v2.0/types/vehicles/3:1/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/vehicles/3:1/",
    "swcapi": {
        "vehicletype": {
            "uid": "3:1",
            "name": "AT-ST",
            "description": "The Galactic Empire's All Terrain Scout Transport (AT-ST) was created for reconnaissance missions, and offers very useful combat cover to ground troops. These vehicles are usually carried aboard shuttles and can be quickly deployed. Faster and easier to handle than the huge All Terrain Armoured Transport (AT-AT), these two-legged scouts can move quickly across open terrain. They are also able to operate in canyons and forests, where bigger and heavier vehicles are useless.</p><p>AT-STs are less armoured and equipped with fewer weapons than the AT-AT. They are often used together with the larger craft, covering their flanks and eradicating any small-scale defensive posts or groups of enemy troops that are able to evade the AT-AT's heavier weapons. Because of their manageability on rough terrain, AT-STs are especially feared by infantry; escaping from them on foot is near impossible.</p><p>The AT-ST's main weapon is the twin blaster cannon mounted on a turret over the front section. Inside the aft sensor compartment there are two twin light laser canons (also mounted on a turret), and in the starboard compartment there is a grenade launcher. The vehicle's head can turn independently of its walking legs, so the pilot is able to fire its laser canons in almost any direction.</p><p>Each of the walker's two powerful legs is equipped with steel claws able to cut wires or traps that had been set up to trip the walker. These huge claws are also used to keep enemy troops from attacking from below. Strong armour protects the cockpit, and only a heavy blaster canon can penetrate the AT-ST's hull. Even in that case, though, several direct hits are needed to cause serious damage to the walker and stop its advance. However, the AT-ST's weak point is its balance. It can easily topple over as a result of traps, pits or explosive charges set in the ground. For this reason, the AT-ST is usually escorted by infantry that are able to detect and remove any traps placed by the enemy.</p><p>The AT-ST usually has two crew members: a pilot and a gunner. They enter the vehicle through the upper hatch, even though pilots can also enter by climbing the clamps on its side. In military bases, special platforms are used to access the cockpit.</p><p>The cockpit is equipped with various screens and a holoprojector to assist the pilot in controlling the AT-ST. The navigation computer can turn the walker around when the craft is on a regular surface, but the pilot's skill is necessary on rougher terrain. The pilots use the information provided by the sensors to scan an attack area, and the vehicle's advanced telescopic sights afford them a superior advantage over most targets.</p><p>AT-ST walkers have a unique navigation system. A powerful gyroscope allows the vehicle to move in straight lines, almost like a two-legged living creature. Ground sensors placed on the leg pads provides the navigation computer with all the necessary information relating to the surrounding terrain, thus allowing for a safe and balanced advance with each step. There are sophisticated cushioning systems inside the legs that are designed to help the craft to maintain a stable balance, even if it has been badly damaged.</p><p>Because of its small size, the AT-ST has a limited range. Since a full-sized fusion generator would be impractical in such a small and agile vehicle, it uses disposable high-intensity energy cells as a power source.",
            "class": {
                "attributes": {
                    "uid": "302:21",
                    "value": "Ground Vehicles"
                }
            },
            "speed": {
                "planetary": {
                    "value": 90,
                    "attributes": {
                        "units": "km/h"
                    }
                }
            },
            "manoeuvrability": 3,
            "sensors": 1,
            "ecm": 0,
            "weight": {
                "value": 25,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volume": {
                "value": 62,
                "attributes": {
                    "units": "m³"
                }
            },
            "weightcapacity": {
                "value": 0.2,
                "attributes": {
                    "units": "tonnes"
                }
            },
            "volumecapacity": {
                "value": 1,
                "attributes": {
                    "units": "m³"
                }
            },
            "maxpassengers": 2,
            "length": {
                "value": "3.800",
                "attributes": {
                    "units": "metres"
                }
            },
            "hull": 70,
            "shield": 0,
            "armour": 16,
            "ioniccapacity": 45,
            "repulsors": "no",
            "slotsize": 2,
            "medicalrooms": 0,
            "hangarbay": "no",
            "dockingbay": "no",
            "canrecycle": "no",
            "terrainrestrictions": {
                "terrainrestriction": [
                    {
                        "attributes": {
                            "uid": "24:13",
                            "code": "n",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/cave/"
                        },
                        "value": "Cave"
                    },
                    {
                        "attributes": {
                            "uid": "24:6",
                            "code": "g",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/ocean/"
                        },
                        "value": "Ocean"
                    },
                    {
                        "attributes": {
                            "uid": "24:4",
                            "code": "e",
                            "href": "https://www.swcombine.com/ws/v2.0/types/terrain/swamp/"
                        },
                        "value": "Swamp"
                    }
                ]
            },
            "weapons": {
                "weapon": [
                    {
                        "attributes": {
                            "uid": "18:10",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/concussion-grenade%20launchers/",
                            "quantity": 1,
                            "arc": "Omni",
                            "arcFrom": 0,
                            "arcTo": 360
                        },
                        "value": "Concussion-grenade launchers"
                    },
                    {
                        "attributes": {
                            "uid": "18:8",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/heavy%20blasters/",
                            "quantity": 2,
                            "arc": "Omni",
                            "arcFrom": 0,
                            "arcTo": 360
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                        "value": "Heavy blasters"
                    },
                    {
                        "attributes": {
                            "uid": "18:6",
                            "href": "https://www.swcombine.com/ws/v2.0/types/weapons/light%20blaster/",
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                            "arc": "Omni",
                            "arcFrom": 0,
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                        "value": "Light Blaster"
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            "materials": {
                "material": [
                    {
                        "attributes": {
                            "uid": "16:1",
                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/quantum/",
                            "quantity": 20
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                        "value": "quantum"
                    },
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                            "href": "https://www.swcombine.com/ws/v2.0/types/materials/meleenium/",
                            "quantity": 207
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                        "value": "meleenium"
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                            "quantity": 16
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                        "value": "ardanium"
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                ]
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            "price": {
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            },
            "production": {
                "modifier": 100,
                "recommendedWorkers": 6,
                "recyclingXP": "20",
                "genericSlots": 0
            },
            "images": {
                "small": "/images//vehicles/1/main.jpg",
                "large": "/images//vehicles/1/large.jpg"
            }
        }
    }
}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/vehicles/3:1/">
  <vehicletype>
    <uid>3:1</uid>
    <name>AT-ST</name>
    <description>The Galactic Empire's All Terrain Scout Transport (AT-ST) was created for reconnaissance missions, and offers very useful combat cover to ground troops. These vehicles are usually carried aboard shuttles and can be quickly deployed. Faster and easier to handle than the huge All Terrain Armoured Transport (AT-AT), these two-legged scouts can move quickly across open terrain. They are also able to operate in canyons and forests, where bigger and heavier vehicles are useless.&lt;/p&gt;&lt;p&gt;AT-STs are less armoured and equipped with fewer weapons than the AT-AT. They are often used together with the larger craft, covering their flanks and eradicating any small-scale defensive posts or groups of enemy troops that are able to evade the AT-AT's heavier weapons. Because of their manageability on rough terrain, AT-STs are especially feared by infantry; escaping from them on foot is near impossible.&lt;/p&gt;&lt;p&gt;The AT-ST's main weapon is the twin blaster cannon mounted on a turret over the front section. Inside the aft sensor compartment there are two twin light laser canons (also mounted on a turret), and in the starboard compartment there is a grenade launcher. The vehicle's head can turn independently of its walking legs, so the pilot is able to fire its laser canons in almost any direction.&lt;/p&gt;&lt;p&gt;Each of the walker's two powerful legs is equipped with steel claws able to cut wires or traps that had been set up to trip the walker. These huge claws are also used to keep enemy troops from attacking from below. Strong armour protects the cockpit, and only a heavy blaster canon can penetrate the AT-ST's hull. Even in that case, though, several direct hits are needed to cause serious damage to the walker and stop its advance. However, the AT-ST's weak point is its balance. It can easily topple over as a result of traps, pits or explosive charges set in the ground. For this reason, the AT-ST is usually escorted by infantry that are able to detect and remove any traps placed by the enemy.&lt;/p&gt;&lt;p&gt;The AT-ST usually has two crew members: a pilot and a gunner. They enter the vehicle through the upper hatch, even though pilots can also enter by climbing the clamps on its side. In military bases, special platforms are used to access the cockpit.&lt;/p&gt;&lt;p&gt;The cockpit is equipped with various screens and a holoprojector to assist the pilot in controlling the AT-ST. The navigation computer can turn the walker around when the craft is on a regular surface, but the pilot's skill is necessary on rougher terrain. The pilots use the information provided by the sensors to scan an attack area, and the vehicle's advanced telescopic sights afford them a superior advantage over most targets.&lt;/p&gt;&lt;p&gt;AT-ST walkers have a unique navigation system. A powerful gyroscope allows the vehicle to move in straight lines, almost like a two-legged living creature. Ground sensors placed on the leg pads provides the navigation computer with all the necessary information relating to the surrounding terrain, thus allowing for a safe and balanced advance with each step. There are sophisticated cushioning systems inside the legs that are designed to help the craft to maintain a stable balance, even if it has been badly damaged.&lt;/p&gt;&lt;p&gt;Because of its small size, the AT-ST has a limited range. Since a full-sized fusion generator would be impractical in such a small and agile vehicle, it uses disposable high-intensity energy cells as a power source.</description>
    <class uid="302:21" value="Ground Vehicles"/>
    <speed>
      <planetary units="km/h">90</planetary>
    </speed>
    <manoeuvrability>3</manoeuvrability>
    <sensors>1</sensors>
    <ecm>0</ecm>
    <weight units="tonnes">25</weight>
    <volume units="m³">62</volume>
    <weightcapacity units="tonnes">0.2</weightcapacity>
    <volumecapacity units="m³">1</volumecapacity>
    <maxpassengers>2</maxpassengers>
    <length units="metres">3.800</length>
    <hull>70</hull>
    <shield>0</shield>
    <armour>16</armour>
    <ioniccapacity>45</ioniccapacity>
    <repulsors>no</repulsors>
    <slotsize>2</slotsize>
    <medicalrooms>0</medicalrooms>
    <hangarbay>no</hangarbay>
    <dockingbay>no</dockingbay>
    <canrecycle>no</canrecycle>
    <terrainrestrictions count="3">
      <terrainrestriction uid="24:13" code="n" href="https://www.swcombine.com/ws/v2.0/types/terrain/cave/">Cave</terrainrestriction>
      <terrainrestriction uid="24:6" code="g" href="https://www.swcombine.com/ws/v2.0/types/terrain/ocean/">Ocean</terrainrestriction>
      <terrainrestriction uid="24:4" code="e" href="https://www.swcombine.com/ws/v2.0/types/terrain/swamp/">Swamp</terrainrestriction>
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    <weapons count="3">
      <weapon uid="18:10" href="https://www.swcombine.com/ws/v2.0/types/weapons/concussion-grenade%20launchers/" quantity="1" arc="Omni" arcFrom="0" arcTo="360">Concussion-grenade launchers</weapon>
      <weapon uid="18:8" href="https://www.swcombine.com/ws/v2.0/types/weapons/heavy%20blasters/" quantity="2" arc="Omni" arcFrom="0" arcTo="360">Heavy blasters</weapon>
      <weapon uid="18:6" href="https://www.swcombine.com/ws/v2.0/types/weapons/light%20blaster/" quantity="1" arc="Omni" arcFrom="0" arcTo="360">Light Blaster</weapon>
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    <materials count="3">
      <material uid="16:1" href="https://www.swcombine.com/ws/v2.0/types/materials/quantum/" quantity="20">quantum</material>
      <material uid="16:2" href="https://www.swcombine.com/ws/v2.0/types/materials/meleenium/" quantity="207">meleenium</material>
      <material uid="16:3" href="https://www.swcombine.com/ws/v2.0/types/materials/ardanium/" quantity="16">ardanium</material>
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    <price>
      <credits>43589</credits>
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    <production>
      <modifier>100</modifier>
      <recommendedWorkers>6</recommendedWorkers>
      <recyclingXP>20</recyclingXP>
      <genericSlots>0</genericSlots>
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    <images>
      <small>/images//vehicles/1/main.jpg</small>
      <large>/images//vehicles/1/large.jpg</large>
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  </vehicletype>
</swcapi>
weapon GET /ws/v2.0/types/weapons/proton-torpedo%20launchers/
JSON
{
    "version": "2.0",
    "timestamp": 1767225600,
    "resource": "types_entity",
    "request": "/ws/v2.0/types/weapons/proton-torpedo%20launchers/",
    "swcapi": {
        "weapontype": {
            "uid": "18:4",
            "name": "Proton-Torpedo Launchers",
            "class": {
                "attributes": {
                    "uid": "307:1",
                    "value": "Mounted Weapons"
                }
            },
            "damagetype": "Explosive (Heavy)",
            "mindamage": 60,
            "maxdamage": 60,
            "optimumrange": 2,
            "maxhits": 2,
            "dropOff": 4.5,
            "firepower": 5,
            "tracking": 2,
            "poison": false,
            "dual": false,
            "images": {
                "button": "/images//weapons/4/button.jpg",
                "small": "/images//weapons/4/main.jpg",
                "large": "/images//noImageLarge.jpg"
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}
XML
<?xml version="1.0" encoding="UTF-8"?>
<swcapi xmlns="https://www.swcombine.com/ws/swcapi-ns/" version="2.0" timestamp="1767225600" resource="types_entity" request="/ws/v2.0/types/weapons/proton-torpedo%20launchers/">
  <weapontype>
    <uid>18:4</uid>
    <name>Proton-Torpedo Launchers</name>
    <class uid="307:1" value="Mounted Weapons"/>
    <damagetype>Explosive (Heavy)</damagetype>
    <mindamage>60</mindamage>
    <maxdamage>60</maxdamage>
    <optimumrange>2</optimumrange>
    <maxhits>2</maxhits>
    <dropOff>4.5</dropOff>
    <firepower>5</firepower>
    <tracking>2</tracking>
    <poison>false</poison>
    <dual>false</dual>
    <images>
      <button>/images//weapons/4/button.jpg</button>
      <small>/images//weapons/4/main.jpg</small>
      <large>/images//noImageLarge.jpg</large>
    </images>
  </weapontype>
</swcapi>