Asteroid fields have a material class, which affects what material deposits will be found. The class of any given asteroid field is hidden.
The rarity rate determines the proportion of deposits found in a given asteroid field class. For fields where the class matches, the rarity rate is increased by 10x. (This means that it is possible to find any material type in any field, however it is less likely to find materials where the material class does not match the asteroid field class).
Some material types cannot be found in asteroid fields.
Icon | Image | Name | Usage | W / V (T/m3) | Rarity Rate | Price |
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Quantum | Armour | 12 / 1 | 130 | 488 |
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Meleenium | Durasteel | 11 / 1 | 500 | 52 |
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Rockivory | Antigrav Units / Mechanical Parts | 12 / 1 | 60 | 260 |
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Varium | Droids / Equipment | 10 / 1 | 90 | 1300 |
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Hibridium | Cloaking Technology | 14 / 1 | 30 | 9100 |
Icon | Image | Name | Usage | W / V (T/m3) | Rarity Rate | Price |
---|---|---|---|---|---|---|
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Ardanium | Fuel Canisters | 8 / 1 | 150 | 423 |
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Duracrete | Building Materials | 9 / 1 | 250 | 163 |
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Varmigio | Hyperdrives | 9 / 1 | 240 | 208 |
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Lommite | Transparisteel | 6 / 1 | 200 | 293 |
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Durelium | Hyperdrives | 8 / 1 | 120 | 1690 |
Icon | Image | Name | Usage | W / V (T/m3) | Rarity Rate | Price |
---|---|---|---|---|---|---|
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Rudic | Electronics | 1 / 1 | 120 | 540 |
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Laboi | Lightsabers | 4 / 1 | 2 | 65000 |
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Adegan | Lightsabers | 3 / 1 | 2 | 65000 |
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Nova | Explosives | 2 / 1 | 50 | 2600 |
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Lowickan | Valuable Gems | 4 / 1 | 25 | 11050 |
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Vertex | Valuable Gems | 4 / 1 | 80 | 1300 |
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Berubian | Valuable Gems | 3 / 1 | 2 | 65000 |
Prospecting is the process of searching and revealing material deposits within an asteroid field.
Prospecting an asteroid field is conducted from ships with Asteroid Mining Sensors.
Asteroid Deposits can only be found on squares with asteroids present (highlighted in purple).
When you prospect a square the following will occur:
For reference, the 2 unit range is the area inside the green border.
Time taken to conduct a single prospecting action is governed by the following equation:
If prospecting is reattempted after a failed reveal, the base time is reduced to: 1 hours.
Prospecting currently has a flat cost of 100,000 credits.
The chance of revealing a deposit at your location is governed by the following equation:
If you fail this check, you will be notified there is a deposit present, but it will not be revealed.
The following ships have mining sensors:
Image | Ship | Sensors |
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Y-8 Mining Vessel | 240 Sensors |
The size of a deposit is governed by the following equation:
Between 20 and 29 deposits will be spawned per asteroid field.
Deposits have a stability rating, which determines how long they exist for. Deposits can last for up to 14 months.
Stability rating is displayed on revealed deposits when prospecting:
Each successful mining action on an asteroid deposit will slightly increase the asteroids stability.
When a deposit is depleted, either through mining or when its stability timer expires, that deposit will disappear. A completely new deposit will be placed, randomly, somewhere throughout the field to take its place. You must prospect the field again to locate this new deposit. The number of unrevealed deposits in an asteroid field can be determined through use of a GPS item.
Image | Ship | Mining Power |
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Y-8 Mining Vessel | 1,000 Mining Power |
where: