Asteroid fields are home to scum and villainy. Bandits in small squads of fighters, gunships and corvettes may spawn and hunt down unwary players. Between 2 and 4 squads of bandits will spawn in an asteroid field. Bandits usually fly weaker ships such as ugly-type fighters. Destroyed bandit ships will be wrecked and converted to NPC-owned, and can be recycled using the appropriate tools.
With the exception of Asteroid Hideouts, bandits will not spawn if there are any stations present within the entire asteroid field deep space square.
The presence of a habitable planet, or the fact that a deep space system shows as being controlled by any faction, does not affect the spawn chance of bandits.
Hostile bandits have an algorithm that determines their movements and actions. When in a quiet environment, bandits may patrol the system or hold in one location. If any threats or targets are detected, bandits will react according to their role. Some roles are more likely to flee a threat, and others are more likely to hunt and engage a target. The exact details of the rules are considered secret and are not published. Developers and administrators will not reveal the details no matter how politely you ask.
Hostile NPCs will not target escape pods.
If presented with multiple targets, bandits will choose the best option based on role matchups. The preferred targets for various role combinations are considered secret and are not published.
Bandits will act more or less aggressively based on their experiences in combat. A bandit that is attacked frequently will become more aggressive over time. A bandit that attacks frequently will become less aggressive over time.
Hostile bandits will persist in the game indefinitely while a character is on the same system. Once all characters have left the system, the bandits will despawn if left alone for 7 days. If nothing spawned initially, or if all bandits have been killed, no further spawns will occur for 7 days after the last character leaves the system.
Bandits can be lured to an asteroid field using a Sub-Space Radio. The radio will emit a signal mimicking that of an alluring target, and attract bandits to the system. Using a radio will bypass the 7 day respawn timer for bandits. The radio will have no effect if bandits are already present.
Some ships may contain bandits onboard. The first squad will always be spawned in the cockpit/bridge of the ship. The next squad, if applicable, will be spawned in the room containing any loot. Any additional bandits will be spawned randomly into the rooms throughout the ship, and rooms may end up with multiple squads.
Bandit ships may contain loot from their adventures which they store on their ship. Depending on the ship, a certain amount of random loot will be generated and overloaded into a trunk named "Bandit Booty Box".
Image | Name | Spawn Chance | Bandit Infantry | Loot |
---|---|---|---|---|
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CR-90 Corvette | 15.79% | 12 | 3 - 6 items |
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DP-20a Gunship | 10.53% | 12 | 3 - 6 items |
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DP-20b Gunship | 7.89% | 12 | 3 - 6 items |
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IPV-1 System Patrol Craft | 13.16% | 12 | 3 - 6 items |
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Adz-class Patrol Destroyer | 2.63% | 12 | 3 - 6 items |
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Foray-class Blockade Runner | 10.53% | 12 | 3 - 6 items |
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Crusader-class Corvette | 5.26% | 12 | 3 - 6 items |
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Sphyrna-class Corvette | 13.16% | 12 | 3 - 6 items |
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Raider-class Missile Corvette | 15.79% | 12 | 3 - 6 items |
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Pirate Interceptor Frigate | 2.63% | 12 | 5 - 10 items |
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Cumulus-class Corsair | 2.63% | 12 | 3 - 6 items |
Image | Name | Spawn Chance | Bandit Infantry | Loot |
---|---|---|---|---|
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GS-100 Salvage Ship | 7.41% | 0 | 0 - 0 items |
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VCX-820 Escort Freighter | 9.26% | 0 | 0 - 0 items |
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Warlord Heavy Cruiser | 7.41% | 0 | 0 - 0 items |
Image | Name | Spawn Chance | Bandit Infantry | Loot |
---|---|---|---|---|
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Pursuer-class Enforcement Ship | 3.70% | 0 | 0 - 0 items |
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SS-54 Assault Ship | 7.41% | 0 | 0 - 0 items |
Image | Name | Spawn Chance |
---|---|---|
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C-wing Ugly | 7.41% |
Image | Name | Spawn Chance |
---|---|---|
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R-41 Starchaser | 5.56% |
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Z-95 Headhunter | 5.56% |
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Y-TIE Ugly | 9.26% |
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X-ceptor Ugly | 7.41% |
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TIE-wing Ugly | 11.11% |
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Cutlass-9 Patrol Fighter | 7.41% |
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Pirate Snub Fighter | 9.26% |
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Rihkxyrk Assault Fighter | 1.85% |