Industrial Automaton
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Year

25

Day

361

Time

05:01:54

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 XXX MINERS
 
Information
The Skulls

Type: Modular
Founded On: Year 21 Day 353
Leader: Harlan Ulikk
Second In Command: Korin Jal
Recruitment Liaisons: Korin Jal, Harlan Ulikk
Chat: Discord Invite
Forum: Faction Forum

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Description:

The Skulls offer one of the most extensive bounty hunting networks for all to use, along with a Bounty Cashback program. For more information, view our forums.

 



FREEDOM. FAMILY. FORTUNES.


We believe that we are inherently free. The Skulls do not recognize the oppressive nature of governing bodies. We believe that no one has the right to dictate how we live our lives. Freedom is what drives us.

We share a bond stronger than any blood relation could ever give anyone. Our brothers and sisters in arms are inseparable, and we always look after our own. We are a family that is stronger than traditional family ties. Family is what bonds us.

Anything worth doing is worth overdoing. Anything worth doing is also worth compensation. There is not a job too difficult for us to complete, so long as we are compensated handsomely for it. Fortunes are what motivate us.



A group thought to have been destroyed forever, The Skulls have returned.

Known by their brutal and violent reputation, The Skulls strike fear into the hearts of those that come into contact with them.

In their first iteration, The Skulls were particularly noted for their brutality and their cruelty to other sentients in the Galaxy. Scourges of the Underworld, there were few that deliberately crossed paths with them. Founded by fugitives that sought to enact vengeance on the galaxy that had wronged them, The Skulls wore a glowing orange skull as their symbol. This symbol represented the burning of civilizations.

The Skulls as an organization existed exactly as its members lived... fast, hard, and without mercy. They quickly dominated the underworld and made a name for themselves across the entire galaxy. Their destruction happened just as quickly as they had risen, resulting in the burning of the gang's tavern: The Bad Alibi.

From the ashes of its destruction rises a new generation of The Skulls. They've cast away the glowing skull and have replaced it with a new symbol and a new set of values.

They consider themselves a safe haven for all who should find their calling in the heat of the battle. The Skulls are their own rulers, looking out for each other in the conflict-ridden galaxy. Their members span from numerous backgrounds - mercenaries, bounty hunters, criminals, Mandalorians, black market traders, spice runners, and beyond. There is no job or background that a Skull has not dealt their hand in. Thus, with their immense experience and knowledge, The Skulls utilize their diverse array of experience to train military forces and ensure the safety of their existence. Utterings of The Skulls' novel combat tactics are heralded across the galaxy, even proliferating in the outer rim systems.

In their new age, The Skulls have set aside their swoop gang lifestyle and seek broader, more esteemed horizons for their members. They have set their sights on carving out a small piece of the galaxy for themselves, while still adhering to their tenets of freedom, family, and fortunes.



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Modules:

Faction Paramilitary Datacards Manufacturing Mining Trading


Datacards Owned:
Ships Vehicles Droids Items Weapons Facilities Stations
Y-TIE Ugly
X-ceptor Ugly
TIE-wing Ugly
GRZ-6B Wrecker
C-wing Ugly
Y-8 Mining Vessel
EVS Construction Droid
FK-7 Airspeeder
SX-65 Groundhog
LIN-series Miner
Ryll Patch
Death Stick
Bacta Ryfill
Poison Vial
Blaststick
Alpha Plus Charge
Barracks
Training Academy
KDY v-150 Planet Defender
LNR I Series Turbo Laser Cannon
Shield Generator
Prison
Anti-Air Battery
Atgar 1.4 FD P-Tower
Golan Laser Battery
Computer Control Centre
Crew Quarters
Slave Market
Labour Camp
Factory
Dry Dock
Naval Shipyard
Research Centre
Mine
Recycling Plant
Silo
Civic Centre
Port
Casino
Commerce Centre
ATM
Bank
Starport
Asteroid Hideout
Platform XQ1
Ataturk-class Station
Golan I
Merchant Space Dock
Trading I
X7 Factory Station
Shipyard II
Shipyard III
Shipyard IV
R&D I
R&D II
R&D III
R&D IV
Shipyard I
Depot Station II
Depot Station III
Depot Station IV
Recycling I
Recycling II
Recycling III
Recycling IV
Trading II